Blakhart
- person Blakhart
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Tribes was written for the glide language, with opengl support added later as an afterthought. It does play well under opengl anyway. Tribes2 was written in opengl from the start, with dx8 as the target dx level. Tribes being dx6. The dx8 as opposed to dx6 version means, more or less, the tricky shading effects written…
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Ok so then what all needs to be reverted back to delete the patch?