ListerD
- person ListerD
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Thanks. It executes after weapons.cs and it's last in all the vehicles and before vehicle.cs (which has a comment that states all vehicles should be before it). Other sounds in the vehicle_name.cs work fine. i.e. chaingun spinup, bomb sounds (empty, drop and ready) and etc. Frustrating.
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Thanks to the player who was on my server last night, you put me on the right track to fix the reticles! Sorry I forgot your name already... Edit:: Mruballos was the guys name. One last thing for this vehicle, where is the code for the vehicle weapon(s) change sound stored? In the vehicle_name.cs there is the following for…
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If it helps, weapon change has no sound either.
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Existing code below. I think this would be the correct code, it's out of the vehicle.cs file. It is set but it's not working. "It no worky!" ;D // setup reticle for selected weapon (need this for player remount) %veh = %player.getObjectMount(); if (%veh.selectedWeapon == 2) // ck for chaingun and set reticle {…
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EuroHim and I were talking about a medic class or loadout today...
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Sounds good! What I need is a good programming reference for Tribes 2. A lot of what I'm finding reminds me of the early days of Linux, lot's of hacking code but no real references.
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It's the "next generation" MouseMod. Just adding some stuff we've always thought were missing/needed in the mod. We being -=[BB]=- and some of the old timers. But will always look at suggestions from regulars. A couple more vehicles, some additional command assets, changes to existing vehicles and some deployables. A…
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I played a game with Aggie Wednesday night. ;D OK, so back to the shields... I'm looking to raise the energy drain from Mouses level of 1 to around 3 or 4 and add the heat signature. "heatSignature = 0.0;" is listed in several packs put I'm not sure where/which sub to add it to for the shields. It's frequently placed in a…
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OK, problem solved. I found the code below in another pack and it seems to have worked to solve the problem. minDeployDis = 0.1; maxDeployDis = 15.0; //meters from body Now to enlarge the actual deployable platform. It's probably 2m sq... I'd hoped it'd be bigger. I was hoping this would allow an inventory station and…
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And it helps, as always, if you put the cleanup code in the right spot! :) Thanks
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Hmm, let me look tomorrow. Looking at your code, maybe I just placed it in the wrong spot and didn't notice it. Will follow up. Thanks!
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All of mine worked fine. I just copied them into the \base folder and off I went.
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If you want those sounds then you need to get the voicepacks again. Sounds to me as though they are missing. CrackPack Osiris D6 Pack And there's a few others too but the names escape me at the moment.
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All interesting ideas. Mouse reads here too so he'll see them as well. I do like the idea of the heat generation on the shield packs. Surely another good way to kill the shield whores :) Shadowex3 - what would you think of an option like a concussion mortar or concussion grenade launcher against shields? Would that be…
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On further checking and for info that may help, they show as deployed on the next mission when at inventory, but do not show up under deployed assets in the Command map.
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Understandable. It's not my favorite component of the mod for sure, but they can be defeated. Blaster and conc grenades work well. There may be more stuff added or subtracted over time. Player feedback is always welcome.
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Mods: Feel free to move this to the PUG forum if you think it's more appropriate. I placed it here since it's (MouseMod) a server side mod.
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HAH! That'll be the day... I think those two probably died while playing WoW. ::)
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If you play on CPA (or did) and you're on Facebook and are interested I can create a CPA/MouseMod group...
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I kind of remember the name... There's a few of us going to hookup tonight if you want to join in. I'll be on around 8:00PM Central.
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It's mine. I setup a test server to figure out what's wrong with the maps on CPA. Like the name huh? ;D We could turn off the bots I guess, but then you'd be sitting around waiting for someone to join.
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$Host::MissionList = Does anyone have a serverPrefs.cs file with this line in it? If so, what is the format? Google is coming up blank on this, I should say "coming close" but not exactly. Our server is running MouseMod which is Tricon based so I suspect that Tricon is the actual issue. In earlier versions it…
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Thanks, I'll check it out. I also stumbled on something in Tricon that may also be why they're not loading too. Will dig into both. Thanks!
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OK, really pulling my hair out now. Does the patched version we're now running just not run some older maps? :'(
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na85 mentioned he had a bunch of old maps and skins...
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Well let me know if you find it. Sounds really cool!
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LMFAO! hehehe! Lemme know if you find it!
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Oh man, this I gotta see!
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Oh not much... getting older by the day. But hey, at least T2 is back! ;D Saw Phelps last night on CPA. Me, Phelps and Napalm did some bombing :)
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BOOH! ;D I connected this morning for a few minutes. It worky! It worky!