jsut
- person jsut
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$Host::ClassicUseHighPerformanceCounter = 0; should already do that, which is IIRC the default value.
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fyi, you need support.vl2 for that script to work.
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i use a lot of stuff kret.jsut.vl2 - runars updated kret updated with the classic weapon physics. observerhud.vl2 - kesh and nightmare's observerhud, i don't use it much anymore, but it was useful for my brief attempt at t2tv retbomber.vl2 - the the bomber ret as the pilot ubergotflat - uberguy put a prettier gui onto a…
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so you did 58 damage, but didn't manage to crack the top 9 in points? what were you doing, osniping full health heavies leaving their base all map?
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ZProtoss is not a lawyer, he's speculating. For those that don't know, this was cut and paste from here: http://www.tribalwar.com/forums/showthread.php?p=14376385#post14376385
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If you're hosting the server you can do all sorts of stuff like that. If you are a client on a server, you can't. At least not with the stock game.
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kret
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you put waypoitns where you want your mortars to land. then you go walk to where you want to shoot from, open up spam-o-matic and click on the target waypoint you created, and create another waypoint where your standing. then you save the waypoints (you can delete the target one if you want). then if you're on a server…
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i've cleaned up some of the typos and bad formatting :x
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that's in the "### FANCY ASS SHIT" section. I'm sure it could be a lot more detailed though.
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have you read this? http://jsut.kabob.ca/jsutwaypoints/readme.txt
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hi jupe
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support.vl2 provides a bunch of support functions that make writing other scripts easier in some cases. The most visable thing to a user that it provides is the script menu item/tab.
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I assume that that code wraps the server side of createClientTarget(%obj_id, %position), which autopoints and the various spam scripts use(d) to create targets based on a position, or a player. My playerwaypoint script uses targets created by the CC, and calls target.createWaypoint(%name) on them, so it kept on working…
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DT has code that allows you to set a maximum height for waypoints, which is basically there to take some of the accuracy out of spamming using waypoints, but does not go so far as to make it impossible. (ie, but removing the ability to create waypoints at arbitrary positions via script). There are plenty of ways to spam…
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There was lots of debate and crying about the spam scripts when they came out (you're welcome) but all they do is make something that people used to go to extreme lengths to do anyway accessible to anyone. Kerb's rets have been modified by a number of scripters at various times. The version that i use lets you toggle…
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i only have the linux version of the server, and all the clients. you can get the files here: http://jsut.kabob.ca/demos/2001.t2tv/ (along with a bunch of old t2tv's)
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the zip file contains a patched tribes2.exe, which you'll have to diff against the 25034 tribes2.exe to find out what changed i guess. (ie no, i don't know what changed, something in the exe)