TRIBES2 Upgrade textures
edited January 2010 in General Discussion
I want to upgrade the best game I have ever played with more realistic looking textures .This is something I want for myself and for every one else . This is not easy . I'm mainly trying to find dlls and plugins to work with the tribes2.exe to run in a scrip and turn on in prefs . I'm not even close to being a good scripter but I understand alot and if I keep picking at this I believe I can make this work If any one else is interested in putting any thought on making this work please post something . http://www.torquepowered.com/community/forums/ http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf
I'm looking for a home for them; I'd like to get them out to someone (everyone?) who is putting up a server to provide some options. They had all the good mods on them, with regard to equipment. I'll be launching a new T2 server within the next 10-15 days; have to put it together.
Anyone know who might want a copy? Let me know!
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In the Tribes 2 game engine there is an option to run the game using palletized, or 256 color textures. The textures for the 256 color images must be processed through a tool that we are currently preparing for release to the public. Until the conversion utility is released you will have to run shapes with custom texture sets at 16 or 32 bit image depth. After the release of this tool you will be able to create the custom .bm8 format images files. You can find more information about how to use Wadtool in the WorldCraft set up text. http://www.filefront.com/5212730/Tribes-2-.png-Processing-Tool/#