If it was considered a cheat it would be blocked on most servers , the only server that is blocked on is the tacmod server. (only including the servers I've been on...which is quite a bit)
So no, most people may frown upon it but its not considered a cheat...
If it was considered a cheat it would be blocked on most servers , the only server that is blocked on is the tacmod server. (only including the servers I've been on...which is quite a bit)
So no, most people may frown upon it but its not considered a cheat...
You're under the mistaken assumption that Tribes 2 has a working anti-cheat.
k, well that explains how people get such high scores and get those random luck kills from out of nowhere. They use scripts! Ha, this is disappointing...
Not quite. Cheats will allow a small, almost insignificant advantage, but to get high scores you are either spamming mortars or mine disks or you're a good capper. Either way you are working for the points.
k, well that explains how people get such high scores and get those random luck kills from out of nowhere. They use scripts! Ha, this is disappointing...
I get high scores and awesome (skilled) shots by being incredibly superior to all of you llamas.
Comments
// #autoload package SoDMuteFags { function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { %newvoice = detag(%voice); if ( %newvoice $= "" ) { // Player is using null-voice exploit, show the message but don't play the sound %message = detag( %msgString ); %wavStart = strstr( %message, "~w" ); if ( %wavStart != -1 ) { %msgString = getSubStr(%message, 0, %wavStart); } } parent::clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10); } }; activatePackage(SoDMuteFags);You selected too many options. For this poll, you may only select 6 options.
Site is broken.
http://tribes.m-parsons.com/Scripts/
I dunno what kind are they, but i found these three useful.
So no, most people may frown upon it but its not considered a cheat...
These both (auto flare and missle) sometimes are very annoying when i'm TG or there bacons placed somwhere on map.
I didn't know why I am soo good, without being a vet, now I know - I AM CHEATER
// #autoload // #name = AutoPoints // #version = 3.0.2 // #date = May 25, 2001 // #author = -Boots- // #warrior = -Boots- // #email = boots@bootsware.com // #web = http://www.bootsware.com // #description = Automatically adds waypoints to players. // #status = Beta // #readme = scripts/autoexec/-boots-/autopoints.txt // #config = autoPointsConfigGUI // #update = AutoPoints $autoPoints::version = "3.0.2"; package AutoPoints_Update { function UpgradeInfo() { $Upgrade::Instructions = "Read the file AutoPoints.txt it has some very important information. Updates to the script will take affect next time you start Tribes 2."; $Upgrade::Fixes = "Fixed the problem introduced in v3.0.1 of settings not save across instances of Tribes 2"; $Upgrade::Version = "3.0.2"; } }; // // Function: apGetMyClientID // // Desc: Get my client ID so I don't try to set a waypoint to myself // function apGetMyClientID(%msgType, %msgString, %clientName, %clientId, %targetId, %isAI, %isAdmin, %isSuperAdmin, %isSmurf, %guid) { if(StrStr(%msgString, "Welcome to Tribes") != -1) { $CurrentClientId = %clientId; } } // // Function: apSomeoneJoinedATeam // // Desc: A person joined either Storm, Inferno of Observers.. set a waypoint to them if appropriate // function apSomeoneJoinedATeam(%msgType, %msgString, %clientName, %teamName, %clientId, %teamId) { %i = 0; while((%obj = PlayerListGroup.getObject(%i)) != -1) { if (%obj.clientId == %clientId) { // if this is us, then lets save off the team if (%clientId == $CurrentClientId && $CurrentClientId != 0) { $CurrentTeamId = %obj.teamId; } } %i++; } apRefreshWayPoints(); } // // Function: apCreateWayPoints() // // Decs: Goes through the list of players and sets way points // function apCreateWayPoints() { %i = 0; while((%obj = PlayerListGroup.getObject(%i)) != -1) { // if the player we are looking at is not ourselves, set a waypoit if (%obj.clientId != $CurrentClientId) { if (%obj.teamId != 0) { // Is it someone on my team? if ($autoPoints::addFriendly == 1 && %obj.teamId == $CurrentTeamId) { echo("Adding friendly: " @ %obj.name); apAddWayPointToPlayer(%obj.name, %obj.targetID); } // Is it an enemy? if ($autoPoints::addEnemy == 1 && %obj.teamId != $CurrentTeamId && %obj.teamId != 0) { echo("Adding enemy: " @ %obj.name); apAddWayPointToPlayer(%obj.name, %obj.targetID); } } } %i++; } } // // Function: apAddWayPointToPlayer // // Desc: Set a waypoint for this player // function apAddWayPointToPlayer(%name, %targetID) { // echo("AddWayPointToPlayer: " @ %name @ " target: " @ %targetID); %targetnum = createClientTarget(%targetID, "0 0 0"); %targetnum.createWaypoint(%name); $ClientWaypoints.add(%targetnum); } // // Function: apClearWayPoints // // Desc: The map has ended, clear out all waypoints // function apClearWayPoints() { if(isObject($ClientWaypoints)) $ClientWaypoints.delete(); $ClientWaypoints = new SimGroup(); ServerConnection.add($ClientWaypoints); CommanderMapGui.firstWake = true; CommanderTree.currentWaypointID = 0; } // // Function: apRefreshWayPoints // // Desc: Delete and recreate the waypoints // function apRefreshWayPoints() { apClearWayPoints(); apCreateWayPoints(); } // // Function: apStartMap // // Desc: We are starting the map, add all players // function apStartMap(%msg) { apRefreshWayPoints(); } package autoPoints { // // Function: DispatchLaunchMode // // Desc: Register for the the events we are interested in // function DisconnectedCleanup() { parent::DisconnectedCleanup(); $CurrentClientId = 0; $CurrentTeamId = 0; } // // Function: DispatchLaunchMode // // Desc: Register for the the events we are interested in // function DispatchLaunchMode() { addMessageCallback('MsgClientJoin', apGetMyClientID); addMessageCallback('MsgClientJoinTeam', apSomeoneJoinedATeam); addMessageCallback('MsgGameOver', apClearWayPoints); addMessageCallBack('MsgMissionStart', apStartMap); parent::DispatchLaunchMode(); } // // Function: OptionsDlg::onWake // // Desc: Get us a key binding // function OptionsDlg::onWake(%this) { if ($RefreshAPBind $= "false") { $RemapName[$RemapCount]="Refresh AutoPoints"; $RemapCmd[$RemapCount]="apRefreshWayPoints"; $RemapCount++; $RefreshAPBind = "true"; } parent::onWake( %this ); } }; $RefreshAPBind = "false"; $CurrentClientId = 0; $CurrentTeamId = 0; $autoPoints::test = "test"; activatePackage(autoPoints); if(!isObject(autoPointsGUI)) { new ScriptObject(autoPointsGUI) { class = autoPointsGUI; }; } // // Function: autoPointsGUI::CreatePrefFileHeader // // Desc: Add a little header to our settings file // function autoPointsGUI::CreatePrefFileHeader(%this) { if(!isobject(%this.fileeditor)) { %this.fileeditor = new FileObject(); } %this.fileeditor.openForWrite("prefs/autopointsprefs.cs"); %this.fileeditor.writeline("// Auto-Points Script Pack Pref File"); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("// Settings may be altered in this file but you are better off using the GUI"); %this.fileeditor.writeline("// in the in-game scripts browser for any alterations to this file."); %this.fileeditor.writeline("// "); %this.fileeditor.writeline("// Your changes will not become current until you restart Tribes 2 if edited here."); %this.fileeditor.writeline("// "); %this.fileeditor.writeline("// ==========================================================================="); %this.version = $autoPoints::version; %this.fileeditor.writeline("autoPointsGUI.version = \""@%this.version@"\";"); %this.fileeditor.writeline(""); } // // Function: autoPointsGUI::CreateDefaultSettings // // Desc: Load the initial settings for Auto-Points // function autoPointsGUI::CreateDefaultSettings(%this) { %this.CreatePrefFileHeader(); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("// Settings"); %this.fileeditor.writeline("autoPointsGUI.addFriendly = 0;"); %this.fileeditor.writeline("autoPointsGUI.addEnemy = 1;"); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("//"); %this.fileeditor.close(); } // // Function: autoPointsGUI::SaveSettings // // Desc: Write the settings to disk // function autoPointsGUI::SaveSettings(%this) { %this.CreatePrefFileHeader(); %this.addFriendly = $autoPoints::addFriendly == 1 ? 1 : 0; %this.addEnemy = $autoPoints::addEnemy == 1 ? 1 : 0; %this.fileeditor.writeline("//"); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("// Settings"); %this.fileeditor.writeline("autoPointsGUI.addFriendly = "@%this.addFriendly@";"); %this.fileeditor.writeline("autoPointsGUI.addEnemy = "@%this.addEnemy@";"); %this.fileeditor.writeline("//"); %this.fileeditor.writeline("//"); %this.fileeditor.close(); } // // Function: apSaveSettings // // Desc: The user wishes to save the changes to the options // function apSaveSettings() { autoPointsGUI.SaveSettings(); if ($CurrentClientId != 0) { apClearWayPoints(); apCreateWayPoints(); } } // // Function: autoPointsGUI::Startup // // Desc: "Constructor" Go load up my settings // function autoPointsGUI::Startup(%this) { if(!isfile("prefs/autopointsprefs.cs")) { echo("prefs/autopointsprefs.cs not found"); %this.CreateDefaultSettings(); } exec("prefs/autopointsprefs.cs"); $autoPoints::addFriendly = %this.addFriendly; $autoPoints::addEnemy = %this.addEnemy; } autoPointsGUI.Startup(); new GuiControl(autoPointsConfigGUI) { profile = "GuiDefaultProfile"; horizSizing = "width"; vertSizing = "height"; position = "0 0"; extent = "390 315"; minExtent = "390 315"; visible = "1"; helpTag = "0"; pane = "Main"; new ShellScrollCtrl(AutoPoints_Scroll) { profile = "NewScrollCtrlProfile"; horizSizing = "width"; vertSizing = "height"; position = "5 6"; extent = "389 314"; minExtent = "389 314"; visible = "1"; helpTag = "0"; willFirstRespond = "1"; hScrollBar = "dynamic"; vScrollBar = "dynamic"; constantThumbHeight = "0"; defaultLineHeight = "15"; childMargin = "0 3"; fieldBase = "gui/shll_field"; new ShellPaneCtrl() { profile = "ShellDlgPaneProfile"; horizSizing = "left"; vertSizing = "top"; position = "-16 24"; extent = "600 489"; minExtent = "48 92"; visible = "1"; helpTag = "0"; text = "AUTO-POINTS CONFIG"; maxLength = "255"; noTitleBar = "0"; new ShellToggleButton() { profile = "ShellRadioProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "30 30"; extent = "170 30"; minExtent = "26 27"; visible = "1"; variable = "$autoPoints::addFriendly"; helpTag = "0"; text = "AUTO WAYPOINT FRIENDLIES"; maxLength = "255"; }; new ShellToggleButton() { profile = "ShellRadioProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "30 60"; extent = "170 30"; minExtent = "26 27"; visible = "1"; variable = "$autoPoints::addEnemy"; helpTag = "0"; text = "AUTO WAYPOINT ENEMIES"; maxLength = "255"; }; new ShellBitmapButton() { profile = "ShellButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "250 27"; extent = "173 38"; minExtent = "32 38"; visible = "1"; command = "apSaveSettings();"; helpTag = "0"; text = "SAVE CHANGES"; simpleStyle = "0"; }; }; }; }; // EOF - Upgraded File - scripts/autoexec/-boots-/autoPoints.cs// #autoload // #name = vPlayerPredictionCG // #version = 0.9 // #date = May 28, 2003 // #author = Validuz // #warrior = Validuz // #email = validuz@hotmail.com // #description = Changes player prediction variables on a toggable keypress on chaingun mount. // #category = Validation // #status = Beta // #credit = Aureole for helping me out, because I'm a newbie scripter. $PlayerPredictCGBind = 0; $PlayerPredictCG = 0; function PlayerPredictCG(%val) { if(!%val) return; $PlayerPredictCG = !$PlayerPredictCG; if($PlayerPredictCG) { clientCmdBottomPrint("Player Prediction for CG: \c6Enabled", 2, 1); } else { clientCmdBottomPrint("Player Prediction for CG: \c6Disabled", 2, 1); $Player::maxLatencyTicks = 0; $Player::maxPredictionTicks = 30; $Player::maxWarpTicks = 3; $Player::minWarpTicks = 0.5; } } package PlayerPredictCG { function clientCmdSetWeaponsHudActive(%slot, %ret, %vis) { Parent::clientCmdSetWeaponsHudActive(%slot, %ret, %vis); if(%slot > -1) { if($PlayerPredictCG) { if( $WeaponNames[%slot] $= "Chaingun" ) { $Player::maxLatencyTicks = 1; $Player::maxPredictionTicks = 1; $Player::maxWarpTicks = 2; $Player::minWarpTicks = 2; } else { $Player::maxLatencyTicks = 0; $Player::maxPredictionTicks = 30; $Player::maxWarpTicks = 3; $Player::minWarpTicks = 0.5; } } } } function OptionsDlg::onWake(%this) { if (!$PlayerPredictCGBind) { $RemapName[$RemapCount] = "\c6vPredict Toggle CG"; $RemapCmd[$RemapCount] = "PlayerPredictCG"; $RemapCount++; $PlayerPredictCGBind = 1; } parent::onWake(%this); } }; activatepackage(PlayerPredictCG);I get high scores and awesome (skilled) shots by being incredibly superior to all of you llamas.
Try to contain your jealousy.
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Special Friend Heat Killer,
"7?" isn't really much of a question.
nvm because I foresee this going nowhere.