Can only select OpenGL as your renderer?
So, I recently wondered why I could only select OpenGL on my desktop at home, with an 8800GTS 512, and could select between OpenGL and D3D on my laptop, with an Intel 945GM.
In my meanderings, I found a guy who suggested to someone having widescreen issues only being able to select the OpenGL renderer:
That wouldn't really help anything, as T2's .cs files have matrices for default settings for various cards. In particular, any Geforce card isn't allowed by default to select anything other than OpenGL as it's rendering mode. As such, no matter what driver version you try, it won't matter, since Tribes will still see "Geforce" somewhere in the card's identifier, and will say "Nope! This card won't render right in D3D mode!"
The solution? Change the .cs files to allow you to use D3D, and hope that the problem was that nVidia just has deprecated support for old OpenGL versions. That might cause D3D to report all the resolutions available.
Also, this will fix me only being able to select OpenGL as my renderer. No, I don't have anything against OpenGL. In fact, I think OpenGL is rather spiffy. But driver support for OpenGL, especially really old versions, is fading, so I try to use D3D when possible.
I'll try to upload modified versions of the .cs files tonight that will (hopefully) be more appropriate for modern situations.
In my meanderings, I found a guy who suggested to someone having widescreen issues only being able to select the OpenGL renderer:
Ok, in this case I would simply try another driver for the 7800, an older one mebbe.
That wouldn't really help anything, as T2's .cs files have matrices for default settings for various cards. In particular, any Geforce card isn't allowed by default to select anything other than OpenGL as it's rendering mode. As such, no matter what driver version you try, it won't matter, since Tribes will still see "Geforce" somewhere in the card's identifier, and will say "Nope! This card won't render right in D3D mode!"
The solution? Change the .cs files to allow you to use D3D, and hope that the problem was that nVidia just has deprecated support for old OpenGL versions. That might cause D3D to report all the resolutions available.
Also, this will fix me only being able to select OpenGL as my renderer. No, I don't have anything against OpenGL. In fact, I think OpenGL is rather spiffy. But driver support for OpenGL, especially really old versions, is fading, so I try to use D3D when possible.
I'll try to upload modified versions of the .cs files tonight that will (hopefully) be more appropriate for modern situations.
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