Bots and pulse sensors
edited January 2014 in Mods and Customization
Hey... i have a problem with bots deploying pulse sensors (laggs alot bots but i guess normal bots do that too) , whenever they go to deploy pulse sensors 1 or 2 bots get stuck near the inventory in base in katabatic and jumps there like a moron , bots act like there are no objects in front of them when they have the pulse sensors in the back .
delete the task or reduce the weight level for that task if you want to
you do have laggs ai users guide right?
In order for bots to navigate correctly they need a nav graph which the mapper must calculate when making a map for bots (it's the NAV file you find in all of the bot-maps).
In many maps there are a lot of narrow spots where the nav graph can't be calculated correctly. When a bot is in such a spot and cannot find a nav path, all he can do is to walk in a straight line to his objective location often getting stuck somewhere. That's the problem that you're experiencing. So it's not a matter of the pack the bot is wearing, but of the nav graph of the map.
Katabatic is notorious for not being bot savvy as are others as Scarabrae.
I.e. under the Katabatic remote towers you find bots who got stuck all the time. It's a problem of that type of building that can't be fixed.
Maybe you want to try some other map first...
1.) Don't place objectives/inv stations in places where the nav graph is incomplete
2.) Make sure the spawnspheres are placed so an inv station always is in direct line of sight
3.) Scale up those problematic buildings so the nav graph can be drawn
Mapping with T2 bots in mind ain't easy...!!!