[Bug] Listen server control loss on mission change

The bug: When changing missions, you will lose control over your client in all areas except for console (~).
How to replicate: Start a listen server, change maps.

This is more or less something for later, listen servers being unsupported and all. The server seems to still operate fine, however the host loses control for any future map sessions after the first.

Comments

  • keen, I'm inclined to say this is a bug in your code...
    I hosted a listen server on my notebook (running base), and switched to several different maps (and gametypes) without issue.
  • That's why I tested with base on my end, and same results. Now, perhaps what it could possibly be is perhaps clientside scripts I have? I do have one or two, I'll have to root them out or install a 2nd copy of T2 to see. But I decided to report it since it happened both in MD2 and base.
  • Oh, my bad. It isn't a bug with MD2 or TN, but with voice packs. Most notably, TracerDX's voice pack. It seems to cause problems. So, I should probably change this to note that voice packs need to be updated to work with TN in listen server mode? Ah well...
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