I tried to set up a server for me and a friend of mine, who is a novice yet, to give him some ideas about tribes 2. sadly, he could't see the server I set up, and I could't see his either. Is this even possible to just set up a server in tribesnext? (online mode)
A. A firewall issue (remove blocks on T2)
B. A router issue (you need to forward ports to the machine T2 is running on)
You can check the console.log and see if the game is having trouble communicating with the master server.
About DMZ: there is an option in the roIuter's menu called "DMZ host IP address". What number should I give it? My computer's IP, my router's IP, or something else?
Thanks for your help!
If everything is set up as it should be, meaning you are hosting a online dedicated server and all settings are as needed ands the path online is open, it will show up on the master server list.
About the dmz, you put into the dmz field the ip address or the name if an option of the system that is to be the t2 server. You can get that info from the router or the system itself in the network properties. The router will have a page showing all active lan clients and their names/ip addresses and here you'll have to use your head to figure out wich system is wich if more than one lan client is online. The dmz passes all traffic inbound or outbound from that specific ip address, all ports are open to traffic, so that server system in the dmz should have a software firewall running, either the os firewall or a third party firewall. Also, I have found that some consumer routers have a dmz option that is not really a dmz, meaning most but not all traffic is allowed to pass. I hope you don't have one of those.