idea: resource loading from .dll

Change "filename=" behavior in T2 to also accept "DLL@resource"

So instead of having a bunch of files we could have one DLL for maps, skins, etc. to make themes or whatever.

If you get bored, Thyth, it's just an idea. I don't know how to do it.


  • .vl2's do that already?
  • No, they're just seen as flat file space in the /base subdirectory.

    This isn't as useful for maps as it would be for skinners. If we could read "bitmap=" resources directly from a file we could (possibly) use all the hundreds of Windows uxTheme .DLLs on the Internet to replace the graphics used for Shell* and Gui* objects.
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