Chaingunning....

Ok,

I have been playing T2 for several years now, and have gotten pretty good at some things, but still really stink at others, in particular, chaingunning. For some reason, I still don't have this down and when I get into duels, I get wasted every time and I barely get anything on my opponents.

Any suggestions (other than keep practicing)?

Comments

  • // #autoload
    // #name = vPlayerPredictionCG
    // #version = 0.9
    // #date = May 28, 2003
    // #author = Validuz
    // #warrior = Validuz
    // #email = validuz@hotmail.com
    // #description = Changes player prediction variables on a toggable keypress on chaingun mount.
    // #category = Validation
    // #status = Beta
    // #credit = Aureole for helping me out, because I'm a newbie scripter.
    
    $PlayerPredictCGBind = 0;
    $PlayerPredictCG = 0;
    
    function PlayerPredictCG(%val) {
        if(!%val) return;
        
        $PlayerPredictCG = !$PlayerPredictCG;
    
        if($PlayerPredictCG) {
            clientCmdBottomPrint("Player Prediction for CG: \c6Enabled", 2, 1);
        } else {
            clientCmdBottomPrint("Player Prediction for CG: \c6Disabled", 2, 1);
            $Player::maxLatencyTicks = 0;
            $Player::maxPredictionTicks = 30;
            $Player::maxWarpTicks = 3;
            $Player::minWarpTicks = 0.5;
        }
    }
    
    package PlayerPredictCG {
    
        function clientCmdSetWeaponsHudActive(%slot, %ret, %vis) {
    		Parent::clientCmdSetWeaponsHudActive(%slot, %ret, %vis);
    
            if(%slot > -1) {
                if($PlayerPredictCG) {
                    if( $WeaponNames[%slot] $= "Chaingun" ) {
                        $Player::maxLatencyTicks = 1;
                        $Player::maxPredictionTicks = 1;
                        $Player::maxWarpTicks = 2;
                        $Player::minWarpTicks = 2;
                    } else {
                        $Player::maxLatencyTicks = 0;
                        $Player::maxPredictionTicks = 30;
                        $Player::maxWarpTicks = 3;
                        $Player::minWarpTicks = 0.5;
                    }
                }
            }
        }
    
        function OptionsDlg::onWake(%this) {
    	    if (!$PlayerPredictCGBind) {
                $RemapName[$RemapCount] = "\c6vPredict Toggle CG";
                $RemapCmd[$RemapCount]  = "PlayerPredictCG";
                $RemapCount++;
                $PlayerPredictCGBind = 1;
            }
            parent::onWake(%this);
        }
        
    }; activatepackage(PlayerPredictCG);
    
  • Nice! Ok, so what is the best way to use this and other than the description, how does the changing of the prediction variables affect using the CG?
  • When you try it you will understand. It removes some of the smoothing frames from the game, and shows a more accurate depiction of true gamestate.
  • Yes. The all-powerful IP. I liked it, however, I did learn without it. So I don't use it anymore. But good luck! XD
    rJay
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