Shifter Sunday!
If you ever played any Shifter league games you know about Shifter sunday! If you are curious about Shifter or just want to hang out some some good people and play a good game come over to =[B|C]= The ALAMO 6pm EST on Sunday.
The shifter client pack isn't required as we will be running the server-side version but I would recommend it. 8)
The game will be CTF on random maps 32 player max, the server can easily handle it
Dredboss
Links :
Shifter Client Pack (place into tribes2\gameplay\base folder)
The shifter client pack isn't required as we will be running the server-side version but I would recommend it. 8)
The game will be CTF on random maps 32 player max, the server can easily handle it
Dredboss
Links :
Shifter Client Pack (place into tribes2\gameplay\base folder)
Comments
Just save it to your base folder and setup the controls in-game!
It'll be CTF on random maps. I keep forgetting that few people here have ever played the mod ???.
Shifter had a very dedicated following that I hope to revive.
Edited first post with more info.
Many of Shifter's most powerful combos requires several people. For example, a client-side vehicle, the Griffon, is a bomber/hpc with two gunner positions, two bomber positions and a tailgunner. When fully loaded nothing can bring this ship down, except maybe an engineer power charging a juggernaut with a godhammer; or another Griffon
One of the things that enthralled me with Shifter is the huge amount of options in game, whether it be vehicles, armors, weapons, deployables, or what have you, everything is balanced. Sure you have juggernauts which have always-on shields, but you also have EMP grenades which completely cripple those shields. Sure, scouts can have almost unlimited energy and can fly for god knows how long, but whip out a cyclone launcher and fire 6 missiles at once and he can wish he has enough flares. Pesky Ogre Tank or HERC at your doorstep? Fire a nuke. People firing nukes at your once well defended base? Deploy a thumper to shoot those super weapons down. Fully armed Dreadnaut player killing you as you spawn? Spawn as a scout and disarm him by touching him.
There are also of course many staples of the teamplay based mod. Emplacements, airbases, deployable vpads, telepads, repair beacons, shield beacons, sensor jamming beacons. There are also a few things specific to Shifter, vtelepads, deployable generators, armor specific specials, beacon abilities and touch powers; a simple example of which is the Assassin. The assassin poisons anyone he touches, using a beacon fires a short-range shocklance shot straight ahead, and his innate special is sensor immunity; all enemies see no IFF and no health indicator.
These are just some of the things about shifter that I love there are an Immense amount of options and yet, all have counters are are balanced.
The people who I knew to be the best players of Shifter were exceptionally clever, Dysan, MGM, Tenchi, Stigmartyr, Dark-Soldier, Sutex and they all used all the elements of the mod together making a very effective team.
The dedicated few there was meeting for Shifter Sunday in its prime were all team-players, and I'm hoping there are a few left around here
Every single tidbit of info is there, I had a hand in making it back in the day
A merger of?
SHIFTERmod for Tribes 2 remains one of the most solid, stable and challenging mods for Tribes 2. Indeed, at least for our clan SHIFTERmod was the only way to play Tribes 2.
I'll be back in the Alamo, ready and willing to teach new users the basics about using all your weapon options, new weapons and armor-based special abilities.
If you like, I offer a short intro movie of SHIFTERmod (T2) : http://shiftermod.com/download/movies/shifter2aott640.asf
Well join up and together we'll all make it a WAN party!
I'm hoping for around 20 so that we can have one of the biggest Shifter games in 3 years!