Enabling Tribes Next Heartbeat?
Recently toyed around with getting a server hosted, although it appears I need some Tribes Next "heartbeat" enabled to do so? (If I have friends not local to my lan who would like to join).
I note, running a server manually (cmd/console) I can host a server fine and connect locally, although the server is never populated via the server list in-game.
Also noted is I DO NOT see the echo of "-Heartbeat confirmed" in the Tribes console.
If I run T and launch/host a server from inside the game, the heartbeat triggers (as seen in the T console) and the server is populated in the server list.
Is there a way around this?
I've been digging around in the .cs files, but I have yet to spot this output...
Any info helps.
Unless you're running the server with the "-nologin" flag (which sets it to run in LAN mode), the server will automatically start the heartbeat timer.
StartHeartbeat();will send a new heartbeat and reset the timer, if you need to see an immediate result.