fun server stats

edited January 2009 in Server Support
Tribes Dedicated running Ultra mod:
(Tribes utilises the Darkstar game engine by Dynamix)
uptime: 3days, 22hrs
mem usage: 17,896k
page faults: 29,270
paged pool: 37k
threads: 1
I/O reads: 101,892
I/O writes: 18,577

Tribes2 Dedicated, Ultra and tricon mod:
(Tribes2 utilises the Torque game engine, wich is an enhanced Darkstar engine)
uptime: 1days, 22hrs
mem usage: 50,232k
page faults: 743,163
paged pool: 43k
threads: 3
I/O reads: 88,056
I/O writes: 205,570
rubyinterceptdll has its own thread and other criteria not included

Tribes Vengeance Dedicated running ucmod and antics:
(Tribes Vengeance utilises the UT3 (Unreal Engine 3) game engine, enhanced for Tribes play by IG)
uptime: 0days, 1hrs
mem usage: 112,852k
page faults: 31,616
paged pool: 53k
threads: 2
I/O reads: 131,574
I/O writes: 36,108


Current server is a P4 3.2GHz 2Mb cache Prescott core on an i865 chipset with Intel offloading nic and 2g of ddr400.
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