Attention: people using ATI and getting unhandled exceptions in opengl
The reason this happens is that ATI supports 32-bit textures differently than nvidia, and this is something tribes2 doesn't take into account.
IN order to run tribes2 with an ATI card in OpenGL under these circumstances.. run it under d3d mode to get to the options (if you can't already), then switch texture mode to 16 bit and switch to opengl.
It may be ugly but it'll run.
In order to run d3d on t2 you may need an "OpenGL2D3D.dll" in the gamedata dir of tribes2.
IN order to run tribes2 with an ATI card in OpenGL under these circumstances.. run it under d3d mode to get to the options (if you can't already), then switch texture mode to 16 bit and switch to opengl.
It may be ugly but it'll run.
In order to run d3d on t2 you may need an "OpenGL2D3D.dll" in the gamedata dir of tribes2.
Comments