Grenade launcher is an incredibly overpowered weapon for killing people (more so than the chaingun), but killing fast moving cappers takes a bit more practice. If you practice it and get good at chasing with it, you'll be happy with the results.
As far as chaingun, it's pretty much the best weapon in the game for every situation ever, so you should definitely be using it a lot as well.
I think most top LD use disc/cg/laser though. Disc for mine-discing heavies and cappers as they grab the flag. Laser for shooting anyone who's not near you. CG for everything else. Also, sniping the capper on his way in is a really efficient way to screw him over. After that you can try to body-block him, disc him on the stand, or just CG him the rest of the way.
Oh man. I love this shit. This is one of my favorite arguments, if not only because there's truly only one side to it. This should pretty much cover every reason why you should/shouldn't use the CG over the GL. I'm not a pro player by any means, but I have been playing for a -long- time.
My capper setup has *always* been :: disk, shocklance (for the Heavy on Flag,) and grenade laucher. First two are pretty much vital for an effective and pretty damn skilled capper, the gl is for that extra offensive boost. Note that I don't play offensively when I cap, so I don't carry a CG. I carry the Shocklance over the CG, even if it's rarely used in a capping situation. Capping is all about moving swift and fast, not about taking down enemies. The GL helps to clear the flag stand of turrets/mines (better than disks can) and to throw some obstacles in the flag-chasers path (but you really should focus more on where you're going.) You shouldn't carry a sniper rifle because (aside from the obvious point that you're wasting valuable energy) you shouldn't have to snipe anyone - you should be moving quick enough that they can't snipe you. Actually, I never carry a CG, because I don't like using the CG - but that's my own thing. I lean towards the more skillful weapons even if I'm not entirely good enough to use them. Thanks to that, I can nade you down easy - but I probably couldn't hit you with a single CG bullet. (Since I've honestly -never- really used the CG in anything other than TAC2.)
Seriously - and not just since I know you're playing with bots, primarily - use the weapons you LIKE to use. That's what I've always done, and I've become pretty good at using them. Even if they're not ideal for the situation, they're my favorite weapons - so it's satisfying even if I get ripped apart.
I can't snipe to save my life, but I still use the rifle over the CG when playing LD because I like the Laser Rifle more, and I'd rather learn to use it better than the CG.
Not to mention, the CG is that "cheap ass" weapon that everyone learns to use well because it's so versatile and a good weapon for almost all outdoor situations. My gripe with it is thinking: "yeah, this guy's way better than I am... C'mon... MA me... MA me... MA me before I MA you" and then getting CG'd out of the sky. That's just annoying - especially when you're dueling somebody who's obviously pretty skilled with other weapons. Not only is it sort of insulting, but it shows that your opponent is *just that big of a douche* to have -win-win-win- in mind rather than "check this shit out." It's pretty shitty to see skilled players take the easy road, just as it's pretty shitty to bring a gun to a knife fight.
Pinko, you have a very misguided view of what good play is and what it isn't.
In most situations, going for an MA is the wrong decision. Because you're going for a shot that's lower percentage and lower damage than good use of the chaingun.
Making the wrong decision does not make you more skillful, it simply makes you a worse player. The reason why good players are good to begin with is because they follow the philosophy of always making the right decision.
Personally, while I can hit MA's without a whole lot of issue, I will always take the road of chaining someone down in 1-2 seconds flat - it's just smart play.
p.s. - As far as skill goes, having a truly good chaingun takes just as much skill as any other weapon, when you get into the tiers of people dying near instantly in the closer ranges. It's something that not many people can accomplish.
Pinko, you have a very misguided view of what good play is and what it isn't.
In most situations, going for an MA is the wrong decision. Because you're going for a shot that's lower percentage and lower damage than good use of the chaingun.
Making the wrong decision does not make you more skillful, it simply makes you a worse player. The reason why good players are good to begin with is because they follow the philosophy of always making the right decision.
Personally, while I can hit MA's without a whole lot of issue, I will always take the road of chaining someone down in 1-2 seconds flat - it's just smart play.
p.s. - As far as skill goes, having a truly good chaingun takes just as much skill as any other weapon, when you get into the tiers of people dying near instantly in the closer ranges. It's something that not many people can accomplish.
My capper loadout is:
Blaster, Laser Rifle, ELF
Whiteout Grenades
Ammo Pack
The blaster is good for long range shots on enemy equipment and defenders like the laser rifle. You can use the two to clear out enemy objects and then move in.
The blaster is good for a few shots on the HoF on the way in.
The elf is so you can bring enemy chasers to a halt and make a clean getaway.
The ammo pack is so that you can throw whiteout grenades the entire way.
Cap with disc/cg/grenade, energy pack, flares. There really isn't any other weapon other than those three that are going to be of much use to you. Laser rifle could be an option just because it's a great weapon for killing people. Obviously you aren't going to use it while in the process of capping, but cappers aren't always going to be capping. If the enemy flag isn't the stand, you'll have to either sit around useless for a while, or find something else to do. Laser might help you with that if you like sniping.
The only exceptions are maps with indoor flags. The above loadout is superior for making fast caps outside, but that's obviously not an option inside. For indoor flags, there are a lot more options and it mostly depends on what you feel comfortable with. I've known some good players to use cloak pack with great efficiency, and I've known some to use shield pack well also (both in light armor). Really though, indoor capping depends mostly on the map and what the rest of your team will be doing, so it's hard to say what loadout to use.
As far as LD, use disc and CG. Mine-discing is the most powerful thing in the entire game, so you don't want to be without it. Chaingun is the most versatile and effective weapon in the game, so you don't want to be without it either. Other than that, your choices are laser, grenades, and in rare cases, shocklance. If you are good with laser, it's pretty much the best choice, so you should use it and get good with it. However, if you are really good grenades, you could probably be just as effective, but you'll have to put more emphasis on smart play to make up for the grenade's limitations. Shocklance should really only be used on hardcore HO maps (with inside flags) where the HO are going to be moving in a predictable way - like if they need to get inside a certain base through a certain entrance to get their job done.
Thanks ,now that will be my pack
disc ,cg ,gl energy pack and flares .I love sniping beacause sometimes i get to a good spot too see the enemy base and kill i the low life players .I did this beacause i kinda suck at capping ,but for now il try and build capp skills maybe in 3-4 years i can do some good caps...
if you seriously want to get good at capping try to learn some good routes... watching demo after demo isn't really my thing but you can learn from it by watching experienced cappers' recordings. There's a few good capper routes demo archives around, but I don't have a link handy.
Also, again, this depends on if you want to be actually good at the game (not goon haven good, but better) but you'll have to decide on choosing good tactics over newb tactics. There's plenty of players in the game (again, I point to many of them being on the goon server) who like to play a highly influenced MA game and would sacrifice effective stragegies/weapons over (in their mindset) fun ones. Which is alright with me, but just don't be prepared to bitch when a player who has mastered many aspects of the game comes in and completely owns you and your friends. Don't bitch when a player chains you down in 3 seconds because you're floating around excepting a mid air disc fight.
It's your choice really. You can learn how to chaingun really well and have people bitch at you for being a "cg whore" while using a weapon in the game to its maximum effectiveness, or you can you bask in the pool of mediocrity. I know I've only used the chaingun as an example here, but there's plenty of other aspects that you can choose from. Don't get me wrong, both choices can be fun to experience T2 with, but one will make you a truly good player.
As far as chaingun vs. grenade launcher goes in the context of a capper, both have their effective uses. Overall, as a capper, you'll probably find more uses with the grenade launcher, like clearing/spamming the stand before you grab, and killing chasers (if possible).
i agree with you but for clearing my way with grenade launcher i need to be at high altitude ,when i cap i go with the shrike near the ground i think il clear my way with the disc and use gl to kill chasers when i have the ocasion
The type of play Tarzul is referring to is far more effective than using a shrike to cap. Try learning some ski routes to get up to speed for the cap. This is far more difficult to defend against.
If you do want to use a shrike, consider using it to propel you into a slope rather than the flag stand. Pick any sizable hill that aims you toward the flag stand, fly up high over it in a shrike, then dive toward it and jump out - make sure you aim the shrike down even more as you jump out so it doesn't run into you. If you want, you can disc-jump when you hit the bottom of the hill and go even faster. Either way, you'll be grabbing the flag much faster than you would if you had jumped right out of a shrike and onto the flag.
Pinko, you have a very misguided view of what good play is and what it isn't.
In most situations, going for an MA is the wrong decision. Because you're going for a shot that's lower percentage and lower damage than good use of the chaingun.
Making the wrong decision does not make you more skillful, it simply makes you a worse player. The reason why good players are good to begin with is because they follow the philosophy of always making the right decision.
Personally, while I can hit MA's without a whole lot of issue, I will always take the road of chaining someone down in 1-2 seconds flat - it's just smart play.
p.s. - As far as skill goes, having a truly good chaingun takes just as much skill as any other weapon, when you get into the tiers of people dying near instantly in the closer ranges. It's something that not many people can accomplish.
You sir, are a chain whore.
idk why but I always looked down on the cg. Too easy to kill people with it but it is probably the better choice. Also you should only go for the MA when you can get it not just automatically go for the MA via disk. Usually I like to set the other guy up for it when possible... down with cg and morter turrets
As for the chaingun, I can barely hit the broadside of a barn with it. I guess the 200+ latency to ameeeerika servers doesn't exactly help me with that, either.
Which annoys me greatly because ever so often I'm just getting plastered out the sky by someone who has a nail-precise aim with it, while I'm trying to take out some heavy in a shield pack that's spamming the base from afar and can't even dent their health before getting shredded to pices >_
My capper loadout is:
Blaster, Laser Rifle, ELF
Whiteout Grenades
Ammo Pack
The blaster is good for long range shots on enemy equipment and defenders like the laser rifle. You can use the two to clear out enemy objects and then move in.
The blaster is good for a few shots on the HoF on the way in.
The elf is so you can bring enemy chasers to a halt and make a clean getaway.
The ammo pack is so that you can throw whiteout grenades the entire way.
Oh good God I laughed so hard.. Yea if only the LR worked with an ammo pack right?! Haha, And whiteouts? Seriously, when half the team is CGing / LRing you, your whiteouts won't do crap from the 100-400meter distance you SHOULD be at from them...
Blaster - Lol
Lack of Energy Pack - LOL
And Elfing chasers (wasting your energy and the dude nearest you while the entire team gains on you both) -LMFAO
I hope this was a prank post man...
In ANY case. I agree with Pinko, I play with what I like, because I know how to use them. Personally when I'm capping, I use Energy Pack, SF, SL, And GL.
SL - Backshot the HoF if needed
GL - Clearing obstacles / Killing chasers
Conc Nades - Slowing Down Chases or moving the HoF
I don't jet long enough to get missled, I do this wonderful thing called Skiing.. I don't waste my valuable energy on Sniping or Elfing enemies when my main concern is getting the hell out of there. And I Don't try killing them, so no CG. My main concern is getting the enemy off my ass, since no one ever seems to want to escort the capper, I try to fend for myself.
To be honest I prefer playing Flag Defense or Gen D. So you hardly see me capping anymore. Besides capping out a game is boring. At one point I even prefered using Assault witha SJ Pack for capping. Dropping Concs and slowly skiing my way home. Haha. But yea, capping a game out is boring for me.
For Flag D I usually use my SF, Elf, and GL.
SF - Duh...
Elf - Slow em down if I'm in range
GL- Chasing at long range (I used to be good at this back in the day haha)
As for the Chain Gun. I suck with it, I don't use it. Simple as that. I'd rather be cheesey with my ELF and make someone sit still so I can SF them. Lol Sorry just being honest.
Laser RIfle or Lance - Open map vs closed map
Grenade Launcher or CG - Again open vs closed
Disc - ALWAYS!
Targeting Laser - Shine it in their eyes!
Energy Pack - More boostin.
Flares - Anti-missile
Mines - Add a disc and voila! Insta-kill Cap-Chasers!
Beacons - Why not mark some things for that HO and their mortar?
Health Kit - You will need this. Oh yes.
Back to the current discussion. BOTH! Every single weapon in Tribes has it's place.
Haha, good. what a relief
And exactly my reason for questioning. This is the internet, where such retards do truly roam freely. I take nothing for granted, and underestimate no level of stupidity.
You can only ELF one chaser at a time. And besides, if they had any sense, they'd drop a mine and blast your ass haha.
but only one would jet up to you before getting elfed.
Well the way I see it, if you're are ELFing someone who is chasing you. You are doing one of two things (usually both)
A. Facing the wrong direction, and probably gonna bump into something and lose speed
B. Wasting your precious Jet Energy trying to drain his. You don't use up as much as you drain, but you need all you can get.
If you ask me, ditch the ELF if you truly are trying to get away. And like I said, you hardly ever see only one person chasing, and there are usually CGs and LRs on you, that are not within ELFing range. For me, it's run run run, leaving a trail of GL rounds and Conc nades to slow down your chasers.
A. Facing the wrong direction, and probably gonna bump into something and lose speed
Good capper can go backwards most times. She/He knows the altitude and the place where is landing so she/he knows when to turn around again. Using CG, GL, Disk, Grenades against your chasers is very powerfull tactic. Only thing what you cant do is avoid snipers so well.
B. Wasting your precious Jet Energy trying to drain his. You don't use up as much as you drain, but you need all you can get.
ELF is fast and with using littlebit skills you can get the chaser empty while you have over 50% and this is such advantage what can save you from chaser (if chaser does not have CG, GL or DL and hit you well). But still the ELF is only for one chaser and the range is short so you are so close the chaser that avoiding a disks is hard. Grenade (GL) does not explode on such range in one bounce and CG is littlebit too close.
Best way to use ELF on situations is to use up hils or over water where the chaser would fall so she/he can not continue chase right away. And ELF is good against chasers who wield LR because when they have empty energypack, they cant shoot on such midrange.
I would forget the ELF unless situation is such that can give advantage.
ELF is designed for Chasers and using it needs a teamwork. One or two player use ELF and one starts shooting disks and others switch to disks and blows the capper away.
A. Facing the wrong direction, and probably gonna bump into something and lose speed
Good capper can go backwards most times. She/He knows the altitude and the place where is landing so she/he knows when to turn around again. Using CG, GL, Disk, Grenades against your chasers is very powerfull tactic. Only thing what you cant do is avoid snipers so well.
B. Wasting your precious Jet Energy trying to drain his. You don't use up as much as you drain, but you need all you can get.
ELF is fast and with using littlebit skills you can get the chaser empty while you have over 50% and this is such advantage what can save you from chaser (if chaser does not have CG, GL or DL and hit you well). But still the ELF is only for one chaser and the range is short so you are so close the chaser that avoiding a disks is hard. Grenade (GL) does not explode on such range in one bounce and CG is littlebit too close.
Best way to use ELF on situations is to use up hils or over water where the chaser would fall so she/he can not continue chase right away. And ELF is good against chasers who wield LR because when they have empty energypack, they cant shoot on such midrange.
I would forget the ELF unless situation is such that can give advantage.
ELF is designed for Chasers and using it needs a teamwork. One or two player use ELF and one starts shooting disks and others switch to disks and blows the capper away.
Some good points there. And personally, I have no problems facing backward while fleeing, like I said I leave a trail of GL rounds haha. I just don't think the ELF is all too effective since those situations mentioned are kind of rare.
Is there anything cuter than non-competitive players trying to talk strategy?
Dude just because you've been on a ladder or in some form of official competition, doesn't put you any higher than anyone else. Please, step off the pedestal.
So people who don't compete don't know anything about strategy? Is that it? That's ridiculous. How childish and conceited really.
Comments
Grenade launcher is an incredibly overpowered weapon for killing people (more so than the chaingun), but killing fast moving cappers takes a bit more practice. If you practice it and get good at chasing with it, you'll be happy with the results.
As far as chaingun, it's pretty much the best weapon in the game for every situation ever, so you should definitely be using it a lot as well.
I think most top LD use disc/cg/laser though. Disc for mine-discing heavies and cappers as they grab the flag. Laser for shooting anyone who's not near you. CG for everything else. Also, sniping the capper on his way in is a really efficient way to screw him over. After that you can try to body-block him, disc him on the stand, or just CG him the rest of the way.
i do
My capper setup has *always* been :: disk, shocklance (for the Heavy on Flag,) and grenade laucher. First two are pretty much vital for an effective and pretty damn skilled capper, the gl is for that extra offensive boost. Note that I don't play offensively when I cap, so I don't carry a CG. I carry the Shocklance over the CG, even if it's rarely used in a capping situation. Capping is all about moving swift and fast, not about taking down enemies. The GL helps to clear the flag stand of turrets/mines (better than disks can) and to throw some obstacles in the flag-chasers path (but you really should focus more on where you're going.) You shouldn't carry a sniper rifle because (aside from the obvious point that you're wasting valuable energy) you shouldn't have to snipe anyone - you should be moving quick enough that they can't snipe you. Actually, I never carry a CG, because I don't like using the CG - but that's my own thing. I lean towards the more skillful weapons even if I'm not entirely good enough to use them. Thanks to that, I can nade you down easy - but I probably couldn't hit you with a single CG bullet. (Since I've honestly -never- really used the CG in anything other than TAC2.)
Seriously - and not just since I know you're playing with bots, primarily - use the weapons you LIKE to use. That's what I've always done, and I've become pretty good at using them. Even if they're not ideal for the situation, they're my favorite weapons - so it's satisfying even if I get ripped apart.
I can't snipe to save my life, but I still use the rifle over the CG when playing LD because I like the Laser Rifle more, and I'd rather learn to use it better than the CG.
Not to mention, the CG is that "cheap ass" weapon that everyone learns to use well because it's so versatile and a good weapon for almost all outdoor situations. My gripe with it is thinking: "yeah, this guy's way better than I am... C'mon... MA me... MA me... MA me before I MA you" and then getting CG'd out of the sky. That's just annoying - especially when you're dueling somebody who's obviously pretty skilled with other weapons. Not only is it sort of insulting, but it shows that your opponent is *just that big of a douche* to have -win-win-win- in mind rather than "check this shit out." It's pretty shitty to see skilled players take the easy road, just as it's pretty shitty to bring a gun to a knife fight.
In most situations, going for an MA is the wrong decision. Because you're going for a shot that's lower percentage and lower damage than good use of the chaingun.
Making the wrong decision does not make you more skillful, it simply makes you a worse player. The reason why good players are good to begin with is because they follow the philosophy of always making the right decision.
Personally, while I can hit MA's without a whole lot of issue, I will always take the road of chaining someone down in 1-2 seconds flat - it's just smart play.
p.s. - As far as skill goes, having a truly good chaingun takes just as much skill as any other weapon, when you get into the tiers of people dying near instantly in the closer ranges. It's something that not many people can accomplish.
Very good. Z, welcome to Tribesnext.
Blaster, Laser Rifle, ELF
Whiteout Grenades
Ammo Pack
The blaster is good for long range shots on enemy equipment and defenders like the laser rifle. You can use the two to clear out enemy objects and then move in.
The blaster is good for a few shots on the HoF on the way in.
The elf is so you can bring enemy chasers to a halt and make a clean getaway.
The ammo pack is so that you can throw whiteout grenades the entire way.
green laser.
empty
empty
flares
satchel pack
hope this helps LOL
Cap with disc/cg/grenade, energy pack, flares. There really isn't any other weapon other than those three that are going to be of much use to you. Laser rifle could be an option just because it's a great weapon for killing people. Obviously you aren't going to use it while in the process of capping, but cappers aren't always going to be capping. If the enemy flag isn't the stand, you'll have to either sit around useless for a while, or find something else to do. Laser might help you with that if you like sniping.
The only exceptions are maps with indoor flags. The above loadout is superior for making fast caps outside, but that's obviously not an option inside. For indoor flags, there are a lot more options and it mostly depends on what you feel comfortable with. I've known some good players to use cloak pack with great efficiency, and I've known some to use shield pack well also (both in light armor). Really though, indoor capping depends mostly on the map and what the rest of your team will be doing, so it's hard to say what loadout to use.
As far as LD, use disc and CG. Mine-discing is the most powerful thing in the entire game, so you don't want to be without it. Chaingun is the most versatile and effective weapon in the game, so you don't want to be without it either. Other than that, your choices are laser, grenades, and in rare cases, shocklance. If you are good with laser, it's pretty much the best choice, so you should use it and get good with it. However, if you are really good grenades, you could probably be just as effective, but you'll have to put more emphasis on smart play to make up for the grenade's limitations. Shocklance should really only be used on hardcore HO maps (with inside flags) where the HO are going to be moving in a predictable way - like if they need to get inside a certain base through a certain entrance to get their job done.
I remember I used to do that lol..but everyone commented about it and bitched so I stopped rofl
if you seriously want to get good at capping try to learn some good routes... watching demo after demo isn't really my thing but you can learn from it by watching experienced cappers' recordings. There's a few good capper routes demo archives around, but I don't have a link handy.
Also, again, this depends on if you want to be actually good at the game (not goon haven good, but better) but you'll have to decide on choosing good tactics over newb tactics. There's plenty of players in the game (again, I point to many of them being on the goon server) who like to play a highly influenced MA game and would sacrifice effective stragegies/weapons over (in their mindset) fun ones. Which is alright with me, but just don't be prepared to bitch when a player who has mastered many aspects of the game comes in and completely owns you and your friends. Don't bitch when a player chains you down in 3 seconds because you're floating around excepting a mid air disc fight.
It's your choice really. You can learn how to chaingun really well and have people bitch at you for being a "cg whore" while using a weapon in the game to its maximum effectiveness, or you can you bask in the pool of mediocrity. I know I've only used the chaingun as an example here, but there's plenty of other aspects that you can choose from. Don't get me wrong, both choices can be fun to experience T2 with, but one will make you a truly good player.
As far as chaingun vs. grenade launcher goes in the context of a capper, both have their effective uses. Overall, as a capper, you'll probably find more uses with the grenade launcher, like clearing/spamming the stand before you grab, and killing chasers (if possible).
The type of play Tarzul is referring to is far more effective than using a shrike to cap. Try learning some ski routes to get up to speed for the cap. This is far more difficult to defend against.
idk why but I always looked down on the cg. Too easy to kill people with it but it is probably the better choice. Also you should only go for the MA when you can get it not just automatically go for the MA via disk. Usually I like to set the other guy up for it when possible... down with cg and morter turrets
As for the chaingun, I can barely hit the broadside of a barn with it. I guess the 200+ latency to ameeeerika servers doesn't exactly help me with that, either.
Which annoys me greatly because ever so often I'm just getting plastered out the sky by someone who has a nail-precise aim with it, while I'm trying to take out some heavy in a shield pack that's spamming the base from afar and can't even dent their health before getting shredded to pices >_
Oh good God I laughed so hard.. Yea if only the LR worked with an ammo pack right?! Haha, And whiteouts? Seriously, when half the team is CGing / LRing you, your whiteouts won't do crap from the 100-400meter distance you SHOULD be at from them...
Blaster - Lol
Lack of Energy Pack - LOL
And Elfing chasers (wasting your energy and the dude nearest you while the entire team gains on you both) -LMFAO
I hope this was a prank post man...
In ANY case. I agree with Pinko, I play with what I like, because I know how to use them. Personally when I'm capping, I use Energy Pack, SF, SL, And GL.
SL - Backshot the HoF if needed
GL - Clearing obstacles / Killing chasers
Conc Nades - Slowing Down Chases or moving the HoF
I don't jet long enough to get missled, I do this wonderful thing called Skiing.. I don't waste my valuable energy on Sniping or Elfing enemies when my main concern is getting the hell out of there. And I Don't try killing them, so no CG. My main concern is getting the enemy off my ass, since no one ever seems to want to escort the capper, I try to fend for myself.
To be honest I prefer playing Flag Defense or Gen D. So you hardly see me capping anymore. Besides capping out a game is boring. At one point I even prefered using Assault witha SJ Pack for capping. Dropping Concs and slowly skiing my way home. Haha. But yea, capping a game out is boring for me.
For Flag D I usually use my SF, Elf, and GL.
SF - Duh...
Elf - Slow em down if I'm in range
GL- Chasing at long range (I used to be good at this back in the day haha)
As for the Chain Gun. I suck with it, I don't use it. Simple as that. I'd rather be cheesey with my ELF and make someone sit still so I can SF them. Lol Sorry just being honest.
Laser RIfle or Lance - Open map vs closed map
Grenade Launcher or CG - Again open vs closed
Disc - ALWAYS!
Targeting Laser - Shine it in their eyes!
Energy Pack - More boostin.
Flares - Anti-missile
Mines - Add a disc and voila! Insta-kill Cap-Chasers!
Beacons - Why not mark some things for that HO and their mortar?
Health Kit - You will need this. Oh yes.
Back to the current discussion. BOTH! Every single weapon in Tribes has it's place.
Hello Spriggan, welcome to the internet.
And exactly my reason for questioning. This is the internet, where such retards do truly roam freely. I take nothing for granted, and underestimate no level of stupidity.
It annoys the hell out of chasers.
A. Facing the wrong direction, and probably gonna bump into something and lose speed
B. Wasting your precious Jet Energy trying to drain his. You don't use up as much as you drain, but you need all you can get.
If you ask me, ditch the ELF if you truly are trying to get away. And like I said, you hardly ever see only one person chasing, and there are usually CGs and LRs on you, that are not within ELFing range. For me, it's run run run, leaving a trail of GL rounds and Conc nades to slow down your chasers.
Good capper can go backwards most times. She/He knows the altitude and the place where is landing so she/he knows when to turn around again. Using CG, GL, Disk, Grenades against your chasers is very powerfull tactic. Only thing what you cant do is avoid snipers so well.
ELF is fast and with using littlebit skills you can get the chaser empty while you have over 50% and this is such advantage what can save you from chaser (if chaser does not have CG, GL or DL and hit you well). But still the ELF is only for one chaser and the range is short so you are so close the chaser that avoiding a disks is hard. Grenade (GL) does not explode on such range in one bounce and CG is littlebit too close.
Best way to use ELF on situations is to use up hils or over water where the chaser would fall so she/he can not continue chase right away. And ELF is good against chasers who wield LR because when they have empty energypack, they cant shoot on such midrange.
I would forget the ELF unless situation is such that can give advantage.
ELF is designed for Chasers and using it needs a teamwork. One or two player use ELF and one starts shooting disks and others switch to disks and blows the capper away.
Some good points there. And personally, I have no problems facing backward while fleeing, like I said I leave a trail of GL rounds haha. I just don't think the ELF is all too effective since those situations mentioned are kind of rare.
Dude just because you've been on a ladder or in some form of official competition, doesn't put you any higher than anyone else. Please, step off the pedestal.
So people who don't compete don't know anything about strategy? Is that it? That's ridiculous. How childish and conceited really.