Map Development
Under the request of multiple people, I have decided to make some new maps for the new and rapidly growing community. Anyone with suggestions, ideas, or if you want to be a map tester, post your thoughts below.
To anyone new or anyone who does not know me, I am an experienced mapper and know what I'm doing. So suggest anything you want and I'll most likely be able to do it.
To anyone new or anyone who does not know me, I am an experienced mapper and know what I'm doing. So suggest anything you want and I'll most likely be able to do it.
Comments
That's a great idea man! Some of the tv maps were great, it would be a shame to see them go the way of tv, when they could still be enjoyed by the T2 crowd! Good thinking!
Give me ideas for them too. I'm working on a dogfighting gametype for my mod, and I need ideas for those maps.
It's not a dogfight mod... I said a gametype for the mod. Anyway... We should stay on topic. :P
I know what Bones is... I played it for 3 years... Now please, back on topic. (I don't mean to sound like a douche, I just want to get these maps done as soon as possible)
Right now I need a name for the map and a couple testers. Feel free to post any suggestions or requests.
Now all I need is some testers for Face Off and upcoming maps.
They are intended to be...
What you first said.
Have you considered the alternative mentioned, or is that a particular idea that has been tried before but failed somehow?
Thanks for the mapping, friend. It is something I have always wanted to get into, but never have either the time or willpower to learn, lol.
I will throw a couple of selfish suggestions your way. I would love a map that is fun for tanking. Maybe something somewhat similar to Valley War or Sentinel. Lots of flat terrain with rocks and outposts to hide from Missles as a tank and hide from tanks if you're anyone else.
As for a base, I would LOVE to see a base with plenty of "ridges" in the halls on both sides of the hall for cloakers to hide in as they sneak around.
Like this Here :http://picasaweb.google.com/lh/photo/Lw8vZHbVCoSZ8a90WCiemw?feat=directlink
Stealthing is REALLY REALLY fun, but most maps make it really hard to be effective at.
As for a base itself, I would like to see maybe a Generator room similar to recal. Plenty of space to add turrets and more than one enterance. Good to defend and good to hold for the enemy team if they take it over.
The flag should be outside somewhere, but not too much in the open. Maybe like Rollercoaster-style.
If you really felt adventerous, make the two bases connected with an open and large underground tunnel network that connects to an minimally defended above ground outpost with a couple of full inventories, maybe a vehicle pad and a lone turret. The objective point should be underground to avoid vehicle from taking it. The tunnels can go to a room below the Gen rooms in the main base forcing heavies to fly up and use some energy to attack the generators.
Now go do it! ;D
I remember playing a map a while back (Tribes2 CTF) but instead of each teams flag in their base, your teams flag was in the other teams base.
So in your base is the other teams flag, there is a force field around it that only the other team can get in. and your team can get into the force field at the other teams base.
So you couldn't get to their flag, unless you destroy their generator, then you can grab it and take it through the shield guarding your flag inside the enemy base (you can go through this shield).
I like it because it's sort of reversed, instead of bringing their flag back home you gotta take it into their base.
This might also be fun if there were no force fields, but then I think you should make a smaller map without vehicles or anything so that the game would be centered on flag chasing because you can be sure that if there were no shields there would be constant non-stop flag movement.
plus in this scenario if there were shrikes it might be too easy to cap. Or you could allow vehicles and put the flags in doors.