Goon Haven 64 Statistics
Repost from GH thread: http://goonhaven.org/forums/viewtopic.php?f=4&t=1229
QUOTE:
We have been working on statistics for the server and individual players.
Although it isn't completed, I thought it might be nice to throw it out there for everyone to see and give suggestions/bug reports.
http://t2stats.m-parsons.com/
Please note the reporting period (top right) - if you didn't play during this time, you won't be in the stats!
Enjoy!
QUOTE:
We have been working on statistics for the server and individual players.
Although it isn't completed, I thought it might be nice to throw it out there for everyone to see and give suggestions/bug reports.
http://t2stats.m-parsons.com/
Please note the reporting period (top right) - if you didn't play during this time, you won't be in the stats!
Enjoy!
Comments
Let me know specifically what you want to see. We keep adding more and more information, but if there is some specific number or something.
If the time played is messed up, please provide a link to the page.
Roadkiller / Bombing don't seem to be distinctly logged, so I might work with Eolk on that one.
Fastest cap is hard because of the way the server records it. We get a lot of 1 or 2 second caps because the capper tossed the flag to the HoF. I'll have to think about it a bit.
Believe it or not, GH64 isn't run off of the Intel Atom server in my closet.
http://t2stats.m-parsons.com/player.php?id=1075
i coulda swore
Does this explain it:
Reporting Period:
07/19/2010 04:39:00 AM
to
08/07/2010 10:30:00 AM
We are missing the following:
07/31/2010 08:06:00 AM to 08/02/2010 06:52:00 AM
If not, I'll look into it a little more.
EDIT: Oh ok I see, you only started recording stats on July 19th? That sux :S Oh well, I don't really care about the stats anyway.
Unfortunately, the system the stats are run off of can't handle a lot more, but I may free up enough resources in the future. In the meantime, I've done the next best thing, an index by letter of the alphabet.
http://t2stats.m-parsons.com/players.php
There is also a lot of new stuff (and a lot more data) since the last post in this thread.