Randomizer! [v3.0 : 4-24-11]

Current version - v3.0 [Click to Download]

Info:
Spawns everyone on the server with random armor, weapons, packs, grenades, and mines! Just think about the utter confusion when playing with a lot of people! You will never know what people will have!
  • Scout with Mortar and Shield Pack!
  • Medium with Mortar and Shield pack!
  • Heavy with Cloak pack!
  • Heavy with Sniper Rifle!

To Install:
  • Put randomizer_v3.vl2 in your base/ folder. (Make sure any previous versions are deleted)
  • Run your server! Enjoy the chaos!! ;D

Notes/Features:
  • Package preferences located at prefs/randomizerPrefs.cs
  • Admin options to enable/disable mod
  • Option to restrict current random loadout (Basically make all inventory stations ammo stations)
  • Bot support (Is very minimal right now)
  • Planned Feature: Weapon/Armor/pack blacklisting

Request features by replying to this thread!

Change Log:
// History:
// v3.0
//  - Added random vehicles!
//  - Minimal bot support! Yay! :D
// v2.1
//  - Minor bug fixes
//  - Hitting JACKPOT will not spawn you 'empty-handed'
//  - Correctly tells where or not ammo stations are on/off
//  - Deployable Stations now work with ammo-only option
//  - Option to disable spawning with turret barrel (randomizerPrefs.cs only value)
//  - Randomize selective areas of player (randomizerPrefs.cs only value)
// v2.0
//  - Package! :D
//  - Override Scout-only cloak pack
//  - Added admin functions to enable/disable 'mod'
// v1.0
//  - Initial release
//  - Randomizes armor, pack, weapons, grenades, and mines using the global
//     variables already defined by mod
//  - Tested using Classic Mod - GOOD
//
// TODO:
//  - Blacklist armor, weapons, pack
//  - Mod support for 'weird' implementations (Admin-only armor, or weapons)
//  - Fix ammo pack spawn (Should give more ammo)

Download the .vl2 file below...

Comments

  • Interesting ,i'l try it , i wonder if it works with bots too...
    It does, but the only thing that is weird (I haven't checked the code yet) is that if a bot with light armor has a mortar, it wont use it... when I transform it into a package I see if I can remedy this...
  • edited April 2011
    Bump: Updated to be a package (Just drag-n-drop!) :D

    NEW VERSION OUT!! v2
    Added:
    • Package! :D
    • Override Scout-only cloack pack
    • Added admin functions to enable/disable 'mod'

    See first post to download!
  • I am guessing it wasn't in the light ai's invo list?
  • Heavy with Clock pack!
    They don't have a watch? :P
  • Have compass instead.
  • Heavy with Clock pack!
    They don't have a watch? :P
    SHAZBOT

    (fixed ;))
  • This could be a cool way to give people a chance to explore different roles/weapons/packs

    I'd totally play in a server that has this.
  • edited March 2011
    This could be a cool way to give people a chance to explore different roles/weapons/packs

    I'd totally play in a server that has this.
    Well I would set up a server with this mod but I'm having some troubles opening things when my modem has a poorly designed firewall...
    *Wonders what would happen if Goon's did this mod for a couple hours...*

    EDIT: Got it runnng haha (And it's showing up on the Master List). Server name: "The Randomizer" or "Heat's Randomizer"
  • *Wonders what would happen if Goon's did this mod for a couple hours...

    I would LOVE this
  • Don't think you'd see much difference on Goons.
  • You won't.

    The players will.

    And that's the difference that matters.
  • Haha well one can only hope... if they decide to 'try it out', more power too em
  • Should had done it as an april fools joke. ;D
  • Should had done it as an april fools joke. ;D
    That would've been funny as hell
  • Oh Noez!! A double Post!! (Just cause they are about two different things)

    NEW VERSION OUT!! v2.1
    Added:
    • Minor bug fixes
    • Hitting JACKPOT will not spawn you 'empty-handed'
    • Correctly tells where or not ammo stations are on/off
    • Deployable Stations now work with ammo-only option
    • Option to disable spawning with turret barrel (randomizerPrefs.cs only value)
    • Randomize selective areas of player (randomizerPrefs.cs only value)

    See first post to download!
  • I think you can solve the AI issue pretty easily through edits of AIInventory.cs.

    Item blacklisting is also easy as well, just use a GVAR and then remove those items from the inventoryHud. You can also do a method overwrite on the item::onColision function to check if the specific item is blacklisted.
  • I think you can solve the AI issue pretty easily through edits of AIInventory.cs.

    Item blacklisting is also easy as well, just use a GVAR and then remove those items from the inventoryHud. You can also do a method overwrite on the item::onColision function to check if the specific item is blacklisted.
    Thanks for the directions to look! I'll be fixing the AI after I implement the random vehicle feature. Then after the AI, I'll be adding the blacklist...
  • Friendly bump!

    Version 3.0 out!
    • Random vehicles (Should work with ANY mod)
    • Minimal bot support (They will use mortars if they have them)

    Check the first post to download!
  • this may be what holystorm would like to see on "weird stuff" nights... forgot where that thread was hmmm
  • I will try this out tomorrow and tell you what I think...
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