Petition: Help is requested by Thyth to get Clans and Tags back!
Greetings Everyone,
Hope everyone is doing alright!
What brings me here today is the completion of the ability to give us Clan Tags and other features, IRC, TMAIL, etc. with main one being of course, the creation and managing of the Clans.
Thyth has requested some help to complete this task and says it can take anywhere from 2 days to who knows when to complete.
What we need is more directed to Thyth, as I am not fully understanding where the project is at and the coding required to complete.
From my understanding, we need some GUI Browser Coding and JSON related help.
If anyone is qualified, capable and competent enough to help complete this project and tasks.
Please contact Thyth via IRC # Last Gasp and/or post here.
Hope everyone is doing alright!
What brings me here today is the completion of the ability to give us Clan Tags and other features, IRC, TMAIL, etc. with main one being of course, the creation and managing of the Clans.
Thyth has requested some help to complete this task and says it can take anywhere from 2 days to who knows when to complete.
What we need is more directed to Thyth, as I am not fully understanding where the project is at and the coding required to complete.
From my understanding, we need some GUI Browser Coding and JSON related help.
If anyone is qualified, capable and competent enough to help complete this project and tasks.
Please contact Thyth via IRC # Last Gasp and/or post here.
Comments
I hope you find someone to help out with this long requested feature.
Could Thyth maybe launch a kickstarter or would that create licensing issues?
I reckon a return of tmail and in game clan management would certainly boost player numbers because the user base is currently very fragmented, especially with the closing of the TWL forums.
Or at least remarkably consistent -- at nearly zero. I won't harp on expectations or gratitude, but how about a bit of perspective?
Computers are the most powerful tools created by humanity, and humanity is distinct from (and ascended over) all other known species in our capacity for creating and sharing tools that we use to shape the world as we see fit. If you're willing, but not able to participate in a project of fairly simple data manipulation, you really aught to ask yourself if what you've chosen to learn thus far in your life will help you be successful in the kind of information driven society we have today. Programming is the new literacy, after all.
Want clans? Have at it: http://www.tribesnext.com/forum/index.php?topic=3341.0
I'm not going further for T2 until I see that progress is a real priority for someone else in the community.
It is also a case of me being unsure that I am actually up to par for such a thing. I'm just now graduating high school and so I am possibly just not entirely confident about my abilities and thusly am having trouble committing for fear of merely failing. I was DarkDragonDX ingame and we have spoken a few times, and I always felt as though I was in way over my head with those conversations but I've been slowly gaining more understanding as I continually work in the area of writing software. Essentially, even though you state it is simple data manipulation, I feel as though what you find simple isn't quite the same material that I find simple in that if I actually commit I will be in over my head.
My exact reasoning as well. While I'd love to help out, the fact of the manner is, I just don't see the amount of people there in game to even put forth the time to work on it. Open time is another big reason, as it's just something I don't have much of.
I will pledge $100 to and for anyone who is able to make this thing happen
For everyone else that's gotten in touch and has started building on top of the API, I'm happy to see renewed interest. I'll be fixing the issues already reported to me and providing documentation for the details not yet described in my posts so far. It's a minor push to get from here to the completed TribesNext project.
Thyth thanks again and I will try to learn what I can, just thinking, we need this before 2020 and my learning curve, and all other things consider, so someone with more skill is what we need to get the job done, asap.
Either way, if anyone needs me to help with anything, I will be glad to do so, with what limited knowledge in the field i have.
Please help me hunt down any remaining bugs.
will do, creating a dummy account for testing and will login to Tribes now and get a few stats on it, just to make sure it is active...then login to begin debugging, though I have chores to tend to now, will do soon as get them all done, as hard to think about anything else, as I had so many thoughts of this, this last moon, that it kept me awake at night and even last night got up around 2, just to see if could get my mind wrapped around it and figure it out any to help.
Thanks for the good chuckle.
Sarcasm aside there, I do keep my focus on the engine and my posts (Where you're drawing from) are merely there as a reference towards my developments and progress on it. I'm not saying that by any means I'm going to "dethrone" anyone with it, but building my own engine is a challenge I decided to take on to better my programming skills.
What I choose to do with my spare time (Playing a game XBL is giving away for free with my friends), is mine to do with as I please.
There's plenty of talent in this community, and I don't think I should interfere with the great work they're already doing. Best of luck on getting everything working, I really hope you guys get this feature implemented.
I'll poke through it later today to see if I can find anything.
hrmm, that explains why cannot authenticate login with test account, as I just pm'd thyth about the database connection and what are the creditenials, to do so, as I have webpage that had tried to implement the browser last month and was just no sure on the details to enter for server and database.
Will try and login with my normal account user at T's site later on today.
If anyone can drop the connect information, for the database, please do in the meantime, as I did not see that portion and since logged out of IRC and conversation response from thyth did not reach.
thanks, I was just trying to set up the browser page and login and make it work, and make a gui for it, really like to see it back in the game end, as well, just so we have it functioning there as well, as I am not sure how one checks invites, unless they go to a browser page external, as I sent an invite out and be nice, if player account is tied to an email account, or someone way to notify players, when they log in to tribes to play, a pop up with invite to click on to accept or decline.
I would love to get the code and set a page as well, as really was just the database connection access, that did not see the details on connecting, as I made a test database and set up some tables and all, though not able to retrieve player/server data
thanks again,
It's pretty much a good idea vs. putting it into execution kind of thing. On paper, it's nice; running it yields no players willing to sign up at the site and/or honestly care for what it has to offer. The fact that there was enough care to put out something even remotely close to this is cool, but let's be honest:
Tribes 2 is narrowed down to an extremely isolated group of competitive players all located on Snap Crackle Pub. When Snap Crackle Pub goes down for a failed hard drive, I try to put a server up on technology 12 Years NEWER. That one word is every reason why people don't bother with Tribes: New. I still love Tribes. I look back on the fun that I had when I was younger when I watched my father play it and the first time I skied down a hill on Katabatic. Others did too, but they packed their stuff up and moved on to what modern day has to offer, or just have gotten too busy to bother checking.
For people who never knew this game, I've tried to get them to come join us. I got a few on for a while, but eventually lost time due to more important things that life requires of us every now and then. I think that the worst that I had though was my best friend who I asked to try it out, which he did, but quit almost immediately because he knew that it was something that I had wanted HIM to do and not something he wanted ME to do - a person can be very weird about things.
My advice for anyone out there with any programming or computer science under their belt: find as many tutorials out there and work towards a client of your own and try to push it on people because it's more likely to be used than a website would. Even better would be to make it capable to work alongside the website using its database and hook in the player's name and GUID, make a server script that interprets when a client connects that if it has signed up on the site and belongs to a clan, add the tag to the client's name.
I could work towards a Windows .net application using the web server's information, but I'm starting to run into a busier schedule of my own (yes, the dreaded thing that has stopped Thyth, Liukcairo, and Phantom139).
I'm not sure what a .net app would offer? Better security?
I think unless you are working on the in-game client you're wasting time.
I do believe Thyth mentioned putting his current code for the in-game browser in a GIT Repository at some point so the community could finish up the work. I'd just wait for that and then work with what's already there.
no clue rjay on that one...
I'm waiting on Thyth to look into the broken EMail which seems to be an issue on his side. The server also returns a not implemented error when attempting to set your warrior profile picture but it works for clans. There's also a bug that I still have to nail down that involves the buddy list, but beyond that there doesn't seem to be much I can do until the EMail issue is looked into since the Email system is how you'd accept tribe invitations anyhow.