The current version of the game by default stores the masked password in a registry key that has been made read-only under recent versions of Windows, in an area that bypasses automatic registry virtualization compatibility.
A temporary fix is to open console_start.cs in GameData/ and add the following lines at the top:
// Use writable current user (HKCU 0x80000001) registry keys instead of local machine (HKLM 0x80000002)
memPatch("561BE9", "01"); // Platform::getLoginPassword
memPatch("561DCE", "01"); // Platform::setLoginPassword
Comments
The current version of the game by default stores the masked password in a registry key that has been made read-only under recent versions of Windows, in an area that bypasses automatic registry virtualization compatibility.
A temporary fix is to open
console_start.cs
in GameData/ and add the following lines at the top:Thank you so much Krash !!! :)
yes, thanks Krash