Defender

  • Defender
  • Member since
  • Last active (0 visits)

Comments

  • The chaingun in this version will cool off much faster, when a player is moving at a Velocity of 15 or more. I am sure Keen, can code a much more realistic over heat function for it. [code]function ChaingunImage::onMount(%this,%obj,%slot) { Parent::onMount(%this, %obj, %slot); if(!%obj.coolingChaingun) schedule(5000, %obj,…
  • I made the war2003 mod... we had insane large armors and weapons. more weapons, deployables than any tribes2 mod.
  • You had a typo err in the name. The armor name can be different than the datablock name. some guys just rename and use the base armor datablocks. $NameToInv["Titan"] = "Light"; You had it $NameToInv["Titan"] = "Ttain"; should be $NameToInv["Titan"] = "Titan";
  • You made an err some place.. send me your scripts folder, would be glad to take a look and fix it... jackhemphill66@aol.com
  • This may help! How to Add Armors Thanks to Founder for the tutorial What It Is This tutorial will take you through the entire process of creating an armor, a medium-sized armor affectionatly known as "Bingo". Step #1 First, we want to make a new damage profile for our Bingo armor. This allows you to easily change the…
  • You don't need to do it the way keen said... This map has turrets that fire on both teams and they are indestructible. The turret is set to team 0. and you would have team 1 and 2. try setting your turret to team 3. The Forgotten Lands of KUTULU. Chapter 2: Caldra…
  • You can set the turret to be on any team you want in the editor, most likely. If you don't set the turret to any team, it should fire on every one..
  • Cool, I will use it with my latest war2009 mod...
  • The HavocClient.vl2 goes in the base folder.
    in HaVoC Comment by Defender January 2009
  • Any chance of you releasing an open source code version? It would be nice to maybe let people mod or add to it in the future.
  • sounds like fun.. I added 2 new packs.. shoulder mounted laser, shoulder mounted plasma..
    in HaVoC Comment by Defender January 2009
  • I was too, the tribes next site was down at the same time.
    in HaVoC Comment by Defender January 2009
  • Most all the servers are showing wrong player counts... Philip J Fry, I will add you as supper admin on my server if you like. I could use help...
    in HaVoC Comment by Defender January 2009
  • Come try my latest havoc2 version 1.15. I have not changed the mod too much from the official last build 1.11, back in feb 2002. You can download my Havoc2 version 1.15 here http://files.filefront.com/Havoc2+Version+v115+1+209zip/;13050524;/fileinfo.html The mod now uses the classic mod gravity setting. I increased the…
    in HaVoC Comment by Defender January 2009
  • I bet ZOD, modified the server.cs... try getting in touch with him.. I think he runs the mechina mod site..
  • I just have DSOs for Mechina. its to bad they don't just post it with .cs files, now thats its been over 6 years after its release. If the mod was compiled in to DSOs after the last and final tribes2 patch, it should run..
  • if the old mod was made after the last and final tribes2 patch it will run. if not your kinda out of luck.. but you could try deleting the server.dso in the mods folder and force it to run on the updated server.cs.. if the mod maker did not make majer changes in the server.cs it may work..
  • I had the server up with no problem. for some reason I cant get it to show up in server list any more. will try friday.. in the mean time try to host this mod your self.
  • Wow, Mrkeen.. I did not even know that wiki.radiantage.com, was your own site... the section (Dynablade Comes Clean in the tribes2 coding forums) Is your post, are you on crack. ;D http://wiki.radiantage.com/index.php?title=User:Hemphill66 I will most likely be visting Key West FL, soon.. maybe we can have a beer, and…
  • TAC, is a neat idea, but not executed well, in my opinion.. I just don't like the maps included and the design.. Landing on terrain and having it kill you is dumb and unrealistic... all the maps for TAC, should be more realistic.. 4 types to start.. all water maps with islands or floating ships or bases. lava maps with…
  • I had about 40 different players connect to my war2009 server just this late afternoon. I have connect logging coded in my mod, so I know for sure. ;D
  • I was on 56K back in 99 for tribes1 at first.. but in early 2000, I got DSL.. what a difference... ;D
  • Good to hear from you! Not trying to hide.
  • I just retested.. after unmarking my server as a faverite.. I no longer even see it refreshing in the tribes next list..
  • Whats going on today with tribes next.. my player name is not showing up in my server.. I even tested the mod with base scripts.. then my player name shows up as purple.. not off white like on most servers.. my server was working fine last night..
  • I hope things work out with tribes next.. I have been getting a lot of UEs online lately.. if my enternet is down, and I want to try and play off line no luck, going to get a UE. its a shame those who own this game don't patch it right and fill the loadscreen with advertisments and links to games they are making, and gain…