Phantom139
Mod Developer/PGD Creator
- person Phantom139
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Simply this: %rad = 50;%TargetSearchMask = $TypeMasks::PlayerObjectTypeInitContainerRadiusSearch(%pos,%rad,%TargetSearchMask);while ((%Scanned = ContainerSearchNext()) != 0) { if(isObject(%Scanned)){ //majik stuf here } } that's a container radius search, %pos being the current position of the projectile, %rad being the…
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Use a datablock check to see exactly what vehicle is being targeted.
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I've seen people host more than one T2 Server over one IP as well, I'm quite curious if someone could tell us how.
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when does the server UE? do any syntax errors occur? could you show us a screenshot of the dedicated console?
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If you are planning on runnng a TWM or a TWM2 Server, I have placed instructions in my section of the TC Forums: http://www.the-construct.net/forums/showthread.php?t=1450 following those steps will give you dev (Admin/sa/more) in a TWM/TWM2 Server. For regular construction. Its a little more tricky. but more or less, the…
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I think the flag count should be directly related to the amount of players in the server when the game starts.
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I run Vista(I think 64bit) on my laptop. I had a few problems at first. but I fixed it by changing my display resolution. I'd suggest giving that a shot.
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I still agree with keen, when RC5 comes out server hosts could just construct their own server packages and have them sent to the client.
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Krash, on the top bar: * Home * Info * Downloads * Community * Support Add turkeh's (nil) server status for the auth and listing servers
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welcome back.
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ISP or Ventrilo would be my guess.
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Darkness, in simple terms, Rounding.
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thanks, that did it
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I believe he made that clear enough too.
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Most mods now a days call them clips when you 'Reload' your weapon, which is why it is named so.
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Wrong, Calling $VehicleTotalCount[1, MobileBaseVehicle]++; would increase Only the MPB's Count. Try it sometime.
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Sorry for Double Post: I will be adding functionality to this later so you can pick up the clips of a dead player object, without any DBs. I will use this post as the tutorial for that.
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which is why using this: $VehicleTotalCount[%team, %blockName] is more stable, and easier, you just call that to the MPB block on match startup for your specific game mode, and that will do it without modifying and scripts.
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Upon further testing, Its only the pack and weapon slots that are not working EDIT: I fixed the weapons, and will report back if anything else isn't working. All fixed: the problem was funny, and pretty obvious after I looked closely at the for loops. I started the weapon and pack inventories at 1, not 0. :P
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That or because the c in construction is not Capitalized. Mods are case sensitive, so try capitalizing the c, and see what that does.
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I couldn't figure this out, So I just restarted from .70a. Everything is working now, so it leads me to believe there was something wrong with CCM 3.3 from the start.
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.bmp is the file format that the game uses when you take a screen shot. None of the above files fixed anything, nor did any of the listed suggestions work.
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I'd suggest using a containerRadiusSearch, because you can check for different object types with it.
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checked those files, and server.cs and still not working, there are no syntax errors occurring, and the sound on the inventory Station is still playing the different sound.
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well, the problem continues, I reverted back to my TWM station.cs file, and that changed nothing Speaking of, Can you list all of the files where the VehiclePad and Inventory Station are? It's not playing the usual inv station sound when you step on the pad, which leads me to believe it's a problem with that file.
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About the huds. I like the Vote-Menu hud idea, you could have it show your needed options in there. You could also get away with this in the score hud (if your clever).
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This points towards an Item or Image Datablock Error, Check to see that the script does not create a syntax error. If that checks out, Check InventoryHud.cs, to ensure you specified the Item Name correctly in it's $NameToInv Entry.
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From ServerVehicleHud.cs: $VehicleTotalCount[%team, %blockName]
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of course you can.
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I love how you ripped that off of AVM :)