Scholtz
- person Scholtz
- alternate_email friiduu@tznvh@gmail.com
- perm_contact_calendar Member since
- today Last active (0 visits)
Comments
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Oh oh oh.... something great for Mac owners.... Just quick question, does your work help at all ever someone who would be interested to port TribesNext to ELF binaries (linux)?
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Ah... I did not know Lagg-Alot have scripted them to maps (or that they need to be on maps and not as additional scripts per map). This helps a lot now. Thanks!
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No it is not on LAN with own mod and limited amount of players.
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So it is possible to get such working for mod what is client-side (needs to be downloaded), but there is no way to do a CRC check for the script and hen simple MD4/MD5 check for the HUD graphics itself to be sure that player has not modified the graphics? This is just a secondary way for me on trying to get a player…
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Idea is not to allow player to see what armor is wearing, but to limit the visual so the armor effects to gameplay as well. Every armor has so on different visual capabilities and they have own weakness as well when compared to other better features on other amors. The thirdperson view is already disabled for various…
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I have be thinking what is the default reticle. on the hud.cs it says in the configs: default: reticleHud.setBitmap(%ret); reticleFrameHud.setVisible(%vis); }} And there are at least settings to stretch the HUD to fullscreen (someway sounds so). And because there are configs to dashboard size by the resolution, it should…
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Thats why we have working "No Teamdamage" settings ;-)
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That is always nice idea, but I am sorry that it stays only as... nice idea. And you are suggesting a changes to the _classic_ here. Changes what would make offensive more difficult, what causes that classic people does not like the idea at all because they couldn't then rape the base so easily. If you even check out the…
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Did I accuse phantom being a classic player? Did I say so? Read again and do not guess...
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The T2 community could even littlebit try to be a positive for those who ask guidance. It is not good conduct to just say asker "Dick around and you find it". Specially when you already know exact answer, but you keep it yourself but still you post something irrelevant to answer or you just nag same time. Just no wonder…
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Okay, seems you have never even readed the T2 manual. Lets see about packs information... And I do not know why you can not remember the tactics what many teams used with SJ. They simply hided them selfs among enemyplayers and only way to notice friend from foe was the armor. It was hard to use but very effective. Ask…
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Okay, thanks
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Yes, it does not allow player to move any faster. Player can swing the mouse as much likes but it rotates only X degree per second. The mouse sensitivity is calculated with that too so it does not override it either.
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I was replacing the default disk. But you reminded that then the problem is that there is no where else the "seeker" disk. What needs to be changed back to normal disk so it should work.
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I have found now a tutorial for a flak. http://www.advancedmod.com/Tribes2/tutorials/flakgun.txt but it seems to do same thing as normal projectiles when they explode on hit, Was it a target or ground/building. I believe I have not understood the #step 7 part on the tutorial. Specially the "should become:" part. Should I…
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I can find all kind info about building a %target for bots and assiging them to other clients. But not the targeting functions. Like the missile turret would shoot only two missiles to target A and if there is target B on the sensor area, it would shoot two to it as well and continue searching others. If others does not…
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Well mayby the conversion is then needed. Even that I do not have a clue how to morhp the armor to other. The such armor is easy to do, even with version what would not show footprints, but those I like to keep. But not the sound of footsteps. Is there any model what I could check how to morph armor to other?
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And I asked would it look bad for other players on server if it would be either one (server- or client-side). The client-side script would not matter, it would just be downloadable mod then.
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You said it would be jittery at best, so would it look like that for other players as well?
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"Amusingly, though, this would be extremely easy to do as a client side hack." And it really is needed to be server-side only, it could not be done client side at all? Because after all it would be just correcting for player the tank movement so player has easier aiming. But would it look very weird from other players then…
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I had in mind to have a possibility to lock missile for mortar ammo or then have flares to emit heat so they can be used disguise the vehicle/player heat so enemy would have harder time to get missile lock to correct target. The mortar ammo idea was just that you could easier destroy the ammo with missile. I tought it…
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I was littlebit afraid for that. Because the beacon should be visible for both teams and if the T2 has only three kind of beacons, none of both teams, it makes it impossible.
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I am trying to hack way to get specific turrets to shoot only specific vehicles. Like avoiding mortar turret from shooting shrike or bomber, but allow it to shoot havoc and ground targets. As far founded only the damage levels what does not stop them to shoot such targets, only not damaging them. What is not enough.
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So, it is correct to allow even buddies to play wrong way, teamkilling, destroying team stuff and so on without voting out? I Vote buddy out if he ruins the gameplay. Being my buddy does not mean that I would accept their wrong behavior at all. The whole voting problem still exist between player chair and keyboard. The…
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And why you would be so mean for team? Just by wanting to be a jackass? If player has not skill to understand the map (bases) structures understanding that if there is 5-10 becons on hall, it does not mean that there is 10 RIS placed next to each others. But is it too much expected from Classic player to know base and even…
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It is not so far away to press INSERT or DEL from right hand. Unless you are strafing on ground while opponent has you on her/his target all the time. It takes under 0.5 second to press vote button. So much time is many times even on duels. And when vote takes usually 15-30 seconds, there is many opportunes to vote. If…
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I can not be proud of you because you have made totally wrong conclusions. I give you a tip. I have not be here more than few times and so on I have not followed any threads where I have posted.
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You did not know that tanks and many other armored vehicles (APC's etc) does have stablisation system for gunners so they can shoot exactly to the target, while the vehicle is moving on rough terrain. Without the movement affecting the shooting? If you did not yet understand the stabilisation meaning, watch those and keep…
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What you mean by that?
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The voting should be done so that non-voters are not counted at all. Now by default voters need to be 75% to accept the vote. It does not matter at all that people who do not want the map changed dont vote, because it does not effect the voting itself. It is such way that if 2 votes YES for new mission. And all other 8…