TriggerFinger
- person TriggerFinger
- perm_contact_calendar Member since
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Comments
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Looks pretty awesome so far. One thing, though (I'm sure this would be possible, if it doesn't do it already, since you coded in the flag carrier stuff) - does it show enemy IFFs when they should be shown (without cheats), such as when they are standing next to a friendly pulse sensor, without any objects (other than fog)…
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Well, the IP of your TS server would seem to imply that it's hosted by Branzone, and Bran certainly knows about/has used TS3. I've talked to him about it. I would guess that you could get TS3 on that server if you asked. The voice quality is much better on TS3.
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I'm curious... is the TAC pickup going to happen on Christmas? Also, are you guys using TS3 yet?
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The TAC mod does that (it's one of those mods where if you touch the ground, you die). I think they have it set up so that if somebody damaged you within the last 15 seconds or something, the last person to have damaged you gets the kill. Not sure how they went about it, though.
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'nother one tonight? I hope to be there. EDIT: turns out I can't be there after all.
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If you use AVG antivirus, simply turning it off may not work. You will have to actually uninstall it and reinstall it without the "link scanner" that causes these problems. At least, that's what does it when you can't see the servers. I don't know if this might be something else, but you can still give it a shot.
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Make sure you re-download when you reinstall. That way you can ensure your download wasn't corrupted.
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Spinfusor MAs, while they look cool, and are usually useful, are not really as effective as chaingun - as has been said before in this thread. That's in classic CTF, by the way. In Arena, although from an objective standpoint the same holds true, the structure and culture of arena is such that MAing people to death affords…
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LD/capper. I generally flip back and forth between the two when pubbing; if our base has a lot of HO running around our base I'll be LD and kill them for a while. Once the base is clear, I'll go back to capping. Have you read The Tribes 2 Annoying Bastard Guide, by any chance? This is not the type of attitude that will…
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I think I'm going to have to postpone this to next Saturday, as I can't find anyone to host the server. So next Saturday. I might change it to 8:00 PM as well.
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Are you putting it in your GameData folder? Try putting it in your Dynamix/Tribes2/GameData/base. Might work.
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I'm hoping to have it at the date/time specified, but the server appears to be down. Is there anybody who can host a GTW server just for the night? (I can get you the server files.)
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We're trying to get GTW active again. Keen is talking about rebuilding the mod from scratch - I don't if it's going to happen, but at any rate I'm going to try and have a pickup at 7:30 PM Eastern this Saturday (the 10th) on the MaxOGC GTW 1.8.1 server (if it's back up by then, which I don't know that it will be). If the…
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That's what this Saturday is for. 7:30 PM eastern. Be there! :)
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I've been up to 2000+ in that shrike before...
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Plus minedisking, always-effective sensor jammer pack, medium-armor-deployed inventories that don't run out of energy, and a host of other small tweaks. I don't know whether we should use those for GTW either, but I think the reasoning is that the vets will be more amenable to the idea if it's Classic. Awfully stuck in…
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I've never tried Base++. Are there any other differences?
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He'll probably reply if you PM him on here (sends him an email notification, I believe). Rebuilding from scratch sounds somewhat attractive, but it seems it would be easier if you had the actual mod to consult while rebuilding. If that makes any sense. Unfortunately, I'm not a coder, so I can't help you there, but I'll do…
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I would be all for this. Some of the experiments tried with the post TN versions of GTW didn't work out too well (i.e. 4 teams). The Classic physics, we were hoping, would bring in some of the classic-playing vet population, but that never seemed to happen. Why don't you email Gokou via a private message on this forum and…
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Well, we'll see if we can get it running again. Let's tentatively set a date for Oct. 10th on the MaxOGC The Great Tribal War server at 7:30 PM.
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GTW hasn't been active lately. I think that one reason is the server seems to lag (at least it was lagging for me). I would love to get some more activity going in it - maybe I can stir up some activity in the Classic community, since GTW is now Classic.
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hm2 for tanks! :D
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CTF is also more intellectually challenging, at least in competition-level play, than some of the other gametypes. I won't say anything for Siege and some of the other mods because I never played them much, but Lak, Arena, etc. are more of "just kill" mods with less depth. Not to bash them; they're good when you don't feel…
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Actually, if a heavy can carry 10 flags, that would be 55 flags (10 each for the heavies & 5 for the medium pilot).
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Talon! Awesome... I remember playing on your duel server... you always used to own me. :p
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Sadly, I will not be able to attend the Friday night pickup, as I will be elsewhere. Should be there the week after, though.
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If you're interested, join channel #topdawgz on the Tribalwar IRC server (irc.tribalwar.com). If you need instructions on how to work IRC, PM me on these forums.
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Please note that for this team, idling in our team IRC channel is a MUST. If you join the team but do not substantially idle in our IRC channel, you will be kicked off the team. We have had bad experiences in the past with people who join the team and then disappear, and we don't want our roster filled up, essentially,…
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I can't believe I've never seen that Dofmies thing before. LOL!! I almost exploded when the guy blew up a shrike with a grav cycle... or when he killed the flag runner by tossing his gun... Plus, the way it uses the voice binds is brilliant.
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I don't know if I would call myself a vet. I started playing in 2004 or so, but I only ever played demo until TN came out. I've gotten much better since then, but I'm still not a very well-rounded player. In Demo, after a while most of the playerbase either left or switched to full, so toward the end the only thing we ever…