keen
The Keen Machine
- person keen
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Look at your prefs folder for ServerPrefs.cs, in there you should see $Host::Port = "28000"; - T2 uses UDP, so you'll want to use that to open a port. New maps will be in .VL2 format, these are basically renamed .zip files so if you are having trouble with getting maps to show up, open it and make sure it has a "missions"…
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I was 50/50 thinking that, it doesn't matter. I will figure it all out in time, just would have liked someone who already has the knowledge.
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Fury: Terminal Velocity aims to bring dogfighting to another level, although it's a clientside total conversion. It also will be the only one to integrate bots to buff the small player numbers. You can give the existing build a spin if you want, the client download is in my signature.
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I can use any help with mapping, yes.
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For the few random souls who play the Meltdown servers - thank you! The server's chat is linked up to the Radiant Alpha discord so feel free to drop in and say hey sometime.
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The 2.5 exporter and stuff that's included in the file seems to be T1 max files and exporter, which aren't bad finds on their own actually. The T2 exporter included is the one I have currently. It may just be a fact that the python exporter will have to be what's used if none of the other export systems are working with T2.
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Hm, what version is the exporter for in the mod pack? I have a copy of 3DSMax v3.1 running in a VM from a russian abandonware site, and it loads the .max files fine, but exported meshes seem to UE the client. I don't remember what version I used last time I did this unfortunately, maybe v3.5? Anyone who can pitch in some…
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Very helpful, I found a few things I was looking for!
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Interesting work. What sort of performance impact does it have and/or is it something that replaces the old DX 8.1 renderer entirely?
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Boy I'm glad I checked back here, working on a new vehicle-centric clientside TC mod and me and the team could _not_ find 3DSMax 2.5/3.5 for the life of me. Any files, enhancements, and/or custom meshes anyone has would be extremely useful for the project. Contact me on Discord here: https://discord.gg/zVWJaKq
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According to my database stats, I've had 170 unique accounts connect to my alpha server. I will eventually go clientside, but for the time being getting into the game and letting people explore makes a server population much more willing to hang around. This is mostly moot though, as I'm not sure how to really do a…
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I was curious to see who else was around doing things, I'm building a new iteration of my old project (Meltdown 2) from scratch, so I wanted to see if there was more for completionist's sake, or any actual interest. That being said, irc.tribalwar.com #tribesnext has a number of people that are still active in the community.
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Ironsphere T2RPG has a lot of code that was literally copy-pasted in from T1RPG, hence the strangeness with the codebase. Realistically, if you want to look into making and playing a RPG using T2, it would be good to design your own. Returning to TS after a long vacation with the likes of JS, PHP, Perl, and C++ have made…
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Nope. Handled by the engine when an object is detected given datablock variables.
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Or a cheap way to do pseudo-randomization.
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http://radiantage.net/downloads/TSW-100r-063009.rar
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This thread is now about fail.
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UDK > Crysis
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Tribesnext 2 is my favorite sport.
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Double QFT.
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You're retarded, either by mistake or on purpose. Either way, I pity you.
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Cool story bro.
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http://www.youtube.com/watch?v=KwfbTpUl79o
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Not really.
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I think you've learned quite enough from trying to hack into my mod, and as long as you continue to do so, it will become... unpleasant for you.
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Pendulum All your base Poop Apples A church Lead Wood THE FLORIDA EVERGLADES
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This is a mod, not a standalone game.
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lol fools. GarageGames blew it, Unreal 3 is out. Any faith I had in Garage Games has been wasted several times over. This was coming soon for about a year now I believe, GG is way too slow.
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Yes, yes it is.
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Thank you, thank you everyone. In response to the support garnered from the thread, I've authorized clearance of some early ingame footage from one of the many weapons: The Ultra-Mega-BFG31337-Cannon-Blaster-Ray-Rifle-Machinegun, complete with high-def music soundtrack!