savage
Canadian Idiot
- person savage
- alternate_email axarnold@hotmail.com
- perm_contact_calendar Member since
- today Last active (0 visits)
Comments
-
I know that guy, and He's also working on a tribes 2 interface
-
taksi doesn't do sound yet. try http://camstudio.org/ it's free and does sound
-
Thanks! Most of the mods i've bothered to look into are all packed into a nice .vl2 withh all the scripts in .dso format. I'll try it!.
-
I've been trying to figure out how to do that. maybe I should ask them.
-
you may need to set up a static IP http://portforward.com/networking/staticip.htm
-
So I should set it to like 0.00001? great! thanks! It works now! more excalaimation marks!!!!!!!!!!!!!! Now I need a way to credit people for pancake kills.
-
what are you setting kickBackStrength to and what weapon are you doing it with? did you set the damage to 0?
-
are you asking If i edit the weapon files while in the game or outside of the game? I edit them outside of the games, clear the .dso's then start the game to test.
-
I used it on enemy players, myself, and on my allies. no such luck. any suggestions?
-
I believe it does. I foyu try to start a server, even a LAN only server, you will UE if you use the client side scripts and .exe. I reccomend using a seperate tries install for hosting SI or regular servers
-
Thanks for the input. I don't expect people to play this mod, it's just for the enjoyment of seeing people fly through the air hundreds of feet just because they stepped on a mine. IU myself have splatter myself across a base ceiling because I forgot that I placed one inside. Increasing the kickback strength didn't work. I…
-
It didn't work here's my spinfusor projectile code://--------------------------------------------------------------------------// Projectile//--------------------------------------datablock LinearProjectileData(DiscProjectile){ projectileShapeName = "disc.dts"; emitterDelay = -1; directDamage = 0.0; hasDamageRadius = true;…
-
Here's a great solution when there's a mortar turret raping your turret farm: 1. Get a heavy or medium armour 2. get a turret barrel besides mortar 3. put that barel on the offending utrret problem solved ;D
-
no problem, it's nice to be helpful for once =D
-
replace all the underscores("_") with periods(".") they should work then.
-
sorry for the "tiny" bump, But I solved my problem. The recording playback function creates it's own keybinds when you start to play a demo. I simply added one to remove the HUD you need HalTogglePlayHUDs for this script to work. during playback, hit "h" to disable the huds, there's no way to bring it back though. It…
-
just change the .zip file extension to .vl2 Check inside the zip file first to make sure the .vl2 isn't alread in there.
-
oh, sorry YOu have to unlock the console durings demos first. before playing the demo, enter: $globalActionMapOnly = false; then after the demo starts, disable the HUD. EDIT: nevermind, it doesn't work
-
the script does not remove the HUD, it just stops it from being displayed. when a replay starts, pause it, and enter the line of code at the start of this thred to disable the HUD.
-
Your syntax looks to be off. It should be more like: GlobalActionMap.bind(keyboard, "grave", HideHudHack(0)) to turn it off. I'll try to write a script tommorrow morning to toggle it.
-
It would be nice if you could move the camera around during the demo playback. that would solve all these problems.
-
after editing it, make it read-only or tribes will overwrite your config. I might try to write a script to toggle it, or just disable it altogether during demo playback. i doubt it's farmers hud
-
I like the comparison to allegience. The main page and domain they use though, are the opnes created bvy microsoft when the game was new.
-
the problem is that the players face always faces away from the camera, so no close-up.
-
Thanks, it works perfectly!