Blakhart
- person Blakhart
- perm_contact_calendar Member since
- today Last active (161 visits)
Comments
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Speaking of wich... is there a place to get ip ranges for countries one might want to block?
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good data there
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I run a c2d game system, and one of my game servers is a p4 3ghz box. I run ht on the p4 with no problems hosting tribes, tribes2, tribes vengeance, and counter strike 1.6 at the same time. tv and cs take most of the cpu time. Anyway, ht is designed to make more of the cpu resources more available as most cpus are only…
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Something that concerns me, and I don;t have anything against them, si that they must authorise your account, whereas with next no human can tell you yes or no.
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thanks
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I have an account, created last week or so, and wanted to make a new one. Same system, same router, can't see the auth server. What's going on?
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On the subject of server player limits, I find a much better game with 28 or less than one with 28 or more players. Some servers really don't compute gamestate very well at more than about 28 players.
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If you were in an ultra server that's common, boosted flight is the norm.
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The not showing ai totals correctly may be a client issue, not a server issue.
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I think you're looking for evo mod. To get the latest updated ver of evo you may have to ask the folks at the ewo server.
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light: cd tosser lazer rifl launcher of nads nrg pak Med: cd tossa chainho miss isle launcha touretts to deploy heav atak: cd toss nad lawnchair miss isle loncha stinky green boomy plama rifl ammo pak heav d: cd toss nad lawnchair miss isle loncha stinky green boomy plama rifl nucular shieldz lul
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A good idea to ensure that any base t2 install is complete and error free is to install the game, start it, adjust video settings to suit, and then after playing in training mode for a bit to ensure no ues occur, go and add the patch. Also delete any dso files after you have your game settings as you want them. One may…
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http://www.tribes2.info/scripts/ http://www.tribaloutpost.com/ http://www.fabriceroux.com/tribes/scripts.html http://www.sewingwitch.com/ken/tribes2.html http://gamefiles.androctasiae.net/tribes2/scripts/ http://www.tribes2maps.com/ http://zephyrfox.com/tribes2/links.html…
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Are we checking filters such as by ping and no empty and so forth??
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I have it on good authority that next nukes hm2, the script hacks can be dealt with, with of all things, scripts.
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What file does one need to copy from an authorised system to another to enable that account?
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The setperf line should be added to any existing script in your scripts/autoexec folder or just as a cs by itself, again, in the autoexec folder. I have a c2d sys and with that line set to 1 the game runs smoothly, set to 0 and it runs very poorly. Also, are you guys deleting all your dso files? They can safely be deleted…
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Hosting of scripts, skins, and mods. Or links thereto. As a sticky.
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Hi I run my server in a dmz wich exposes the system to the entire web, but if you just want to open a port, all traffic from or to the server will be on port 28000, udp only. So you can filter udp in and out for 28000. If you run telnet to the server you'll have to open the requisite ports and protocols too. If you want to…
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Hi You might try deleteing all .dso files found in your various t2 folders of your clients before you fire up the game, and when you make any changes in the game with a text editor. Also, if for some reason you're running in vertex lighting mode rather than standard opengl, uncheck the vertex lighting box in the graphics…
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Also, if you're running behind a router, you may have to open some ports for the server to be seen.
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LOL!
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Wow, a server with an attitude!
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For those with multicore systems, one may try this: SetPerfCounterEnable(1); Paste that string in some script in autoexec, or make it a script by itself called perf.cs or somesuch. Remember where you put it if you paste it into an existing script though. Run the game with it set to one as it is in the above line, and then…
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Here's some info on tweaking visuals: http://www.techspot.com/tweaks/tribes2/
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lol@himmler
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Check your filter settings when you check for servers.
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So my server's up and running with Tribesnext, figure might as well make the jump from the script alt master. Good job and thanks for all the hard work guys.
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Tribes was written for the glide language, with opengl support added later as an afterthought. It does play well under opengl anyway. Tribes2 was written in opengl from the start, with dx8 as the target dx level. Tribes being dx6. The dx8 as opposed to dx6 version means, more or less, the tricky shading effects written…
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Ok so then what all needs to be reverted back to delete the patch?