I put this together to help make server-side maps. While I really like the idea of new client-side map assets in future TribesNext updates (because they not only provide new maps, but more variety for future server-side maps), I have always been a fan of keeping things as easy as possible in T2 to prevent frustrated players from leaving early... a problem we all know plagues our favourite "complex game with a steep learning curve" :P
Ok, so, here's the plan: We're gonna start small with a common gametype/mod combo. We'll have a mapping contest for the CTF gametype for the classic/base gametype. I'll post criteria and all that good stuff later.
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Link updated on http://lexor.tk and here is a direct link to the SSSK:
http://totalk.ca/lexor.new/downloads/T2_SSSK_rev3.zip
I put this together to help make server-side maps. While I really like the idea of new client-side map assets in future TribesNext updates (because they not only provide new maps, but more variety for future server-side maps), I have always been a fan of keeping things as easy as possible in T2 to prevent frustrated players from leaving early... a problem we all know plagues our favourite "complex game with a steep learning curve" :P
Ok, so, here's the plan: We're gonna start small with a common gametype/mod combo. We'll have a mapping contest for the CTF gametype for the classic/base gametype. I'll post criteria and all that good stuff later.