New In-Game IRC Client
edited September 2009 in General Discussion
As some of you may know, I've been working on a new in-game chat client, and have decided to make it available for open testing to iron out any remaining bugs.
- Download the client file
- Drop the .vl2 file in your base folder
thats not a vl2!
I'm banned from the IRC network, I got some message that I couldn't read fast enough and got banned. Said something about being in the wrong place and that server had nothing to do with Tribes 2, arloriaNET ?
I could host an IRC server for Tribes 2 I suppose if one is required, where we don't get banned lol
I'm just too lazy to update the client with the new server details.
Though, if I cancel the connect to the current configured irc in game and it opens the GUI to change it, it does work when changed manually there.
Is there another instance of the irc server that needs to be changed, and/or another modification.
right on, I just wanted to update the script for everyone, as I do not use it either, though thought some others may find it of use, at some point..
Recompile the .cs to a .cs.dso from within T2
Package the updated .cs and .dso in the .vl2 file
To ensure the new value is picked up you would need to remove the existing entry in your prefs/ClientPrefs.cs
You could also add code to automatically overwrite the old server value on initial install of the updated version.
thanks, that is what I did, I thought and thought would be simple as pie, though for some reason did not work...will try again and see if can get it, as I was thinking it was irc.tribalwar.com as I wondering about how that authentication login worked on the previous irc server, as they are quick to boot now
I've created a new #tribesnext channel on QuakeNet (irc.quakenet.org) to replace the one on TribalWar.
ok, irc channel is online, though in game using the vl2 getting ue, so going to revert back to the github version and modify and see if it works