Atmosfear

  • Atmosfear
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  • I hate to be the bearer of bad news, but have you looked at the server populations lately? There were maybe 45 people across all servers, all night. I'm worried that we might not have anybody to play the mod once it's done... :'(
  • As far as the issue of getting people on the 'HD' version and not porking the people on basic, you could follow Eve Online's strategy, which I think was brilliant. They came out with a version of their client that supported high res textures, with all new models, but the game remained the same, people with 'classic'…
  • Thanks woob, 4Tr3x is on vacation atm, but when he's back I'm sure he'll appreciate the help. I can't code for squat, so I'm trying to help in other ways. Speaking of, I discovered a Tribes 2 group on Facebook with 320+ users, which inspired me to create a NinjaMod group, to kinda centralize discussions and give us more of…
  • Lol @ fish filet. Well, if we can't get the return portion to work, I say we scrap that mechanic, and just balance the weapon differently.
  • Oh, now you're just teasing us! I wanna know what funky things it does! Maybe we should consider redesigning the Razor? Maybe it should shoot a non-locking but very fast Spinfusor disk (much thinner if possible) that doesn't explode on contact, but is powerful enough to kill an assault with a headshot. To balance it, you…
  • Hey Turkeh, you were right, I later on removed the bots cuz I couldn't deal with the stutter issue related to the armors, until we get a fix, but still had some stutter. Ran that command, and it was good. Is there a way I can incorporate that into the serverPrefs? Can I just drop that line in, or is it formatted…
  • I forgot to mention, 4tr3x, the tesla accellerator gives nme's shields whether they have them or not. Go shoot at a bot in spawn armor, you'll see what I mean.
  • Vash, that's an excellent idea. I could enable FTP on the server, and write a batch script to check the root of the FTP, and if there is an update, kill the server, say around 5 am, wipe out the dsos, grab the ninamod files from the ftproot and replace them in the Tribes folder, and relaunch the server. I might even be…
  • Nice work, things are coming together fast! Couple things I noticed, you probably already know about them, somebody might even have mentioned them in previous posts so just ignore any duplicate reports. Laser Chaingun fires one round, then clicks like it's empty. Specialist Cluster Charge doesn't seem to do any damage (or…
    in Ninja-Xr Comment by Atmosfear July 2009
  • Updated the server yesterday, it's running 1.2 now. (didn't see the laser turrets, but that's ok) :-)
  • If you have time, shoot me the updated version. In the one running on my server, pred beacons seem to work ok, but shockfields do no damage. Missing laser spiderclamps too. :-)
  • That makes sense. If I recall, there weren't usually bots in Ninja servers, maybe that's why.
  • Hmph, changed the mission to Katabatic and it works again - maybe my Raindance map is corrupt somehow?!? Whatever, it's up and running, and now my bots work too! I figured out the cause of the stutter - there's some commands repeating over and over on the server, non-stop. Not sure what triggers it, but once it starts (I'm…
  • Yeah, I can't connect to the server either - I probably broke something in one of the files, sigh. Tried the dso trick, that didn't help. I can't run it non-dedicated on this server, it won't run on this machine, it's Server 2008, no 3d card (well, no drivers for the card in any case). I'll try that setPerf line once I get…
  • I'm having two issues with my server - seems since I put Xr on it, it 'stutters' when I'm on the server, almost as though I had really high latency. Hard to describe, but basically when I aim a bit to the right lets say, my gun aims that way, but then bounces back to the original aim for a half second and then re-aims…
  • I was a Ninjamod fan, and when the infamous patch was released it broke our mod, as the source was no longer available. Myself, and probably 90% of the Ninjamod community all moved over to Renegade, because it was the next best thing. I'd definitely recommend checking out Ninjamod. Our old Ninjamod community vets are…
  • 4Tr3x, that version is now up and running on the server, have not had time to actually log in and play around with it though. It's up for any Ninja vets that want to take a look, maybe help test a few things and help us gauge how close we are getting to the original NinjaMod.
    in Ninja-Xr Comment by Atmosfear July 2009
  • Sounds like you're making tons of progress bro, keep it up!
  • Ok, so does it make any sense for me to trouble shoot the latest version, if you're rewriting it from scratch? Or is that 3 part rar the from scratch version?
  • Ok, Ninja-X is up and running on the server. What's working really well is that I have an RDP session to the server up on my right screen, and T2 on my left screen - so as I do stuff in game, I can see the code errors on the server status window. For instance, I deployed a shockfield beacon, and when I blew it up with the…
  • Ya, I know - I meant, I didn't play much Pred, because I knew the Pred beacons weren't working. I just played with the other armors, and everything seemed to be working ok. I'll probably be on for a few hours later today - I'll switch the server over to run NInja-X based on those files posted above, and we can do some…
  • Thx for the heads up. Currently it's still running the original from CrashUK. I deplord a lot of lser barrelled-spiderclamp turrets, and they worked pretty well (ask Skyshroud, hehe). I didn't do much with pred tho, where I knew the beacons weren't working. I'll try to get NinjaX fired up Sunday, assuming 4tr3x gets me the…
  • It's more like, if I can figure out anything at all about scripting, I'll help you. :-) Unfortunately, I'm not much of a programmer... I got as far as Visual Basic in college (pre .net days) and have scarcely coded in my professional work. If I was any good, we'd probably all be playing Unreal Ninja on the U3 engine by…
  • Ok, so I got home, and opened the port up so I could see it in online server list, etc. Lo and behold, it's there, and it's running Ninja! I'm definitely going to switch the server to Ninja-X soon, but I can't help but revel in the Ninja goodness that's working this very second. Been playing for a few minutes with…
  • You won't see my server yet, cuz I didn't open the ports - wanted to get it working with Ninja before I make it public.
  • Ok, sounds good. I just don't want to open the ports and have ppl signing in, only to find a plain base server, thinking WTF? And then not coming back once we get it sorted. I took a look through all my old backup DVDs, but could find the HTML files I'd written for the Ninjamod Guide, which sucks. Would've been handy to…
  • Ok, server is up, but I haven't forwarded port 28000, because I'm not convinced it's running Ninjamod. I ran the following from a cmd prompt: C:\Dynamix\Tribes2\GameData>ispawn.exe 28000 Tribes2.exe -dedicated -mission Kat abatic CTF -mod Ninjamod And after a lengthy burst of code flickering by, I saw this: TRICON 2:…
  • Nice. I'm just about done building the server, running Server 2008 Std, P4 2.8 with 3ish gigs of ram. Nothing crazy, but the price (free) was right. :-) I'm having a bbq here this weekend, so it's a hectic week for me, but we'll see how much time I have tonight to configure and launch the server. T2 is installed and…
  • I think this is actual Ninjamod - almost everything is in there, the only thing that seemed to be missing was the Pred cloak beacon (but I also only played about 20 minutes or so). Where we don't have the source, we might be best served by continuing work on Ninja-X, so we have the ability to add features or fix bugs or…
  • Yes, definitely! I've Benny itching to play Ninjamod ever since I heard T2 was back.