Krash · Neptune Sleeps

  • Krash
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  • The cycle information isn't stored in a file, but rather in a few global variables generated when the server starts. The variables in serverprefs are only used to set the min/max players needed to play a certain map. If you're running classic, you could also enable a random cycle with: $Host::ClassicRandomMissions = 1; But…
  • Sierra also used a custom IRC server requiring your account to link up. You can connect to the irc server from outside the game with the address in the footer, or you can set the following in your console before reconnecting in-game: $IRCClient::NickName = "Denalin"; I'll add something in to check if the names don't…
  • When you click "GENERATE", the computer has not frozen or crashed. It is generating your key and must be left to run in order to create your account. Do not kill the rubyintersect process, or your game will crash.
  • Right when you click this button a message should pop up telling you not to close the game, and it will appear to hang. This is normal, and part of the key generation process. Just let it run its course, and it will eventually finish. With a fast processor, the lowest strength key setting can sit like this for about half a…
  • Check out this section and particularly this thread. For the reticles you'll be wanting to look for texture replacements, for the HUDs you'll want a hud-manager/mover script.
  • No registry keys to worry about. Everything related to in-game settings is stored in your GameData/base/prefs/ directory (or mod/prefs/ if you run another mod), specifically clientPrefs.cs for most general settings. These are plain text files, so you can open them up in your favourite text editor and have a look.…
  • Installing it won't be a problem, the IP restriction is only on account creation.
  • Actually, this sounds more like an issue with one of the scripts designed to be run in offline mode. These generally hook onto the "refresh" button, and so don't support any filtering. The query function used in the patch is not run at all on a favourites filter.
  • In regards to this subject, I can assure you it is for very altruistic reasons that you can't just retrieve it in a pinch. With our system, your password never once leaves your own computer. With certain other systems... well, lets just say you should be careful what servers you join if you don't want your account info…
  • Indefinately, really. The problem you were having was not with some change in your configuration, but with the game being unable to connect to assign your internal IP. For most people, this would occur when a firewall is blocking the game, or an anti-virus program is checking HTTP communications.
  • It could be a corrupt installer (though unlikely if it gave the same error on the CD), or there could possibly be permission problems - I believe that install extracts the files to your temp directory prior to installing, does your account have administrator access? If you do have the CD itself, the files should be stored…
  • It should really only be an issue on servers with AI, as I haven't noticed any count issues on servers otherwise. Regardless, the fix for this will merged into the next patch update.
  • Do you share a connection with anyone (ie college, etc), or have an open wireless connection? This error will really only occur if an account truly has been made with the IP...
  • A patched 25034 version of the game should not be functionally any different from the tribes2_gsi installer most others are using. I installed from the original 2001 CD myself, applied this patch before the TN patch, and haven't had any problems.
  • Have you tried joining your server from with LAN address? There is a bit of a quirk in the on-join IP check code in the moment where it will check your IP as the network address, but since to you the server is on the external address, you tell it that you're external too... thus, it says: You're not x IP, you're…
  • The in-game updater isn't currently connected up to anything, but once it is, all patch updates will be handled internally. However, at the moment the only indication people will have of a patch update will be to check back on the or click the "TN News" button on the Warrior pane. DT will never be a requirement - if we are…
  • DefenseTurret is not currently supported, so you'll need to run the game from default shortcuts (or change your dt.exe shortcut to tribes2.exe if you don't have any).
  • You'll get this error if you (or a specific server) failed the external IP acquisition test. Type (or paste) this into your console(~) and make sure what you see is your external IP: echo($IPv4::InetAddress); If you don't have any trouble retrieving the server list, restarting the game or using ipv4_getInetAddress(); in…
  • If it's slowing down at that point, you'll want to try to get the mouse as near to the generate button as you can before the count ends, and click the button if at all possible. That function does run pretty frequently, so maybe we can see about tweaking it or adding a debug variable for lower-end machines later.
  • If the patch installed successfully, it'll be... frankly, next to impossible to get the default login screens to show up without editing the files. Try re-installing it and check if it made a backup of console_start.cs in gamedata.
  • Should be base.vl2, if not you might just copy over the lot of them. :p
    in Fatal-ISV Comment by Krash January 2009
  • This is basically the same problem as the vl2 corruption texture error. If you have the files containing the fonts backed up, you can overwrite them, otherwise you'll likely have to reinstall the game.
    in Fatal-ISV Comment by Krash January 2009
  • The game will be unresponsive for a few minutes when you click the "Generate" button. Just wait it out, and it will eventually finish creating your key. If your machine is fairly old, make sure to select the 512-bit key - it will be considerably faster than the others, but it will still take some time. If you have the…
  • One account per IP per week, with a maximum of 5. There's currently no way of changing your name, so you might want to just stick with it for now. Aliases work, so if the server you join doesn't specifically have them disabled, you can use the name you want by creating one.
  • If you're using the original CD version, you must run the original patch before installing the TribesNext patch. There should be a few mirrors around, one is here: http://xfer1.the-construct.net/tribes2/patch/_tribes2_update_21570-24834_25034.exe
  • Not in the same fashion, and not while we're occupied with bringing the core up to spec, but it may come up in time once it's better established. :)
  • Though there may be a bit of a bug in the connection code stopping LAN players from joining LAN servers... we should have a minor update available tomorrow with a fix in, but if you need to play before it's available, you might want to temporarily disable the patch.
  • The patch does not modify the DLL, so it will remain the same version throughout.
  • The only time the server will return this error is if it's entirely impossible to retrieve any data from your server (or if it times out - but you're not running 28.8k are you? :p). This means that the port it's trying to query from isn't accessible, or is in use by something else.
  • If you are able to get "online" as the status on the account creation page, but not able to get any servers on the list, you might try installing this copy of the patch: http://www.tribesnext.com/krash/TribesNext_rc1c.exe It includes a variety of fixes, but isn't quite ready to be pushed into the next update.