Krash · Neptune Sleeps
- person Krash
- alternate_email fhccbeg@gevsupport@triorfarkg.pbzbesnext.com
- perm_contact_calendar Member since
- today Last active (3,072 visits)
Comments
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The problem has already been identified, and should be fixed in the next update.
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Unhandled exceptions can be caused by a variety of things, but startup crashes are almost invariably due to incompatibilities in the video drivers. The crashing on joining a server is usually due to $IPv4::InetAddress being set to something other than your external IP address, or not being set at all. It should soon be…
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The account server isn't offline, but a few people have reported issues retrieving the location from the server. I'll be doing some testing and looking into this tomorrow afternoon (PST) on IRC, so if you're having trouble connecting and it is something immediately fixable on our end, there should be an update in the…
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Haven't seen one of these in a while - used to get them if one of the VL2s containing textures managed to get themselves corrupted. One of those things you usually end up re-installing to fix, though replacing the vl2s themselves should work as well if you know which one (usually textures.vl2 or skins.vl2).
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A reinstall can often remedy a situation, so I'd say it can't hurt. If it doesn't work, there may be some other things we can try.
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It's always worked for me, can't think of a reason why it shouldn't, assuming the game is being closed properly. That particular option is carried over from the original login screens, so if it doesn't work you can't blame me. :p I'll fiddle around with it though, see if I can't make it fail.
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If you put trace(1); in th console, push the refresh button, screenshot the console and type trace(0); we can get a better idea of whether the script is running or not. If you're able to view http://master.tribesnext.com/list you should technically be able to view the list ingame if it isn't being blocked by a firewall. If…
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If the game closes unexpectedly, the rubyintersect.dll process can remain open. This is one of the issues we'll be working to resolve, but right now you'll want to open up your task manager (ctrl-shift-esc) and close any instances of it in order to reapply the patch.
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From the sounds of the error, if it is due to the patch, it is because something caused the patching process to fail. The game's rendering should not be affected by the patch, but the script that's called on startup that initializes everything is modified. Could you elaborate?
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To move your existing key from one computer to another, you'll need to copy two files: "public.store" and "private.store", both located in GameData. If your other computer already has another account installed, you'll have to manually copy the lines with your account info from one file to the other (on a blank line), or…
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This can happen if your key creation fails - try restarting the game and going through the process again. If after you click the "generate" button the game instantly passes activates the next button and doesn't appear to hang, your game may not have patched correctly or you are running a different exe. We will add a check…
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Account creation is limited to one per week per IP address, with a maximum of 5. This is the error you'll get if you attempt to make more than one account per week per IP.
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The specs required for running a server are pretty low, as the game was released in 2001. What's listed in the wikipedia article should be pretty accurate, though it may be a good idea to have something a bit higher to handle the cryptography functions used by the patch. Fortunately the net-code for the game is pretty well…
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Vivendi shut down them down on November 3rd, along with those of about 20 other games based on the World Opponent Network (WON) framework. Most of T2's functionality past authentication had already been unusable for around a year, so nobody could say we weren't expecting it eventually. Why did they do it? Lets just say if…
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The current version may require you to insert your LAN address to connect to your local server, but should be fine for everyone else. See this thread.
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Does it crash, or does it freeze? There's a difference. What servers are you trying to join? If you open the console (~) when loading, what is the last message you see before crashing? Are you running any custom maps/scripts/etc? Are you running the latest drivers? What are your system specs? Are you running a laptop? What…
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Can you open up your console (~) and type (or paste) echo($IPv4::InetAddress); and then tell me what it says? It should set to your external address automatically, and if it doesn't it can cause the game to fail an ip verification check on joining games. You might want to hop on IRC and see if anyone is available to help…
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Maketa: This usually happens when there are DSO files in your install from a mod you've run previously. You can search for files named .dso and delete them, or you can use a DSO remover such as this one: http://xfer1.the-construct.net/tribes2/etc/DSO%20Remover.bat (Just pop it in your mod folder and run)
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What message do you get when you type in your account details and answer yes after clicking login?
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If you killed the ruby interpreter's process while generating a key, that key will be broken. Just a heads up. :p
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You may need to click on the list itself to make it active, but Insert is the correct key.
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The setperfcounter is used on multi-core servers to remove the stuttering effect they experience. It shouldn't cause a UE, nor affect your ability to start the game. Most cases of crashing on start are due to incompatibilities with the video drivers, but of course there are exceptions. If you can provide all the details…
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This can happen if the key generation fails. In most cases, you should be able to resolve the problem simply by restarting the game and going through the process again. How long did it take you to generate your key? If it was next to instant, you are either not running the patched version of the game, or the patch failed…
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You'll need to pop in your local LAN address to connect to your local server if it's returning this error. To find out what yours is, you should be able to open (double-click) on your active connection in the windows network connections list and click on the support tab. Or, you could click "Run" in your start menu, type…
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At the point you're describing, a loop runs a bit of code at short intervals. It only runs until the key is generated, so if you're able to click the button it may eventually go through. If not, we may be able to find a workaround later.
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Have you tried reinstalling and reapplying the patch? I've heard a few people having trouble with vista, but I don't have anything running it to see if I can reproduce the error.
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IRC is not currently used, though the files may still be loading when the game starts. If it gives you an error message related to it, you can ignore it. What I want you guys to do is browse into your Tribes 2/GameData/ directories and delete two file: public.store private.store Once you've done this and you triple-check…
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There were some issues regarding the server load - mostly tied up in over 8000 downloads of tribes2gsi off of TC.net... the listing was rewritten to support some caching, so may not have been responding for a few hours, but you shouldn't have any trouble now.
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Glad to hear it.
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This was fixed in an update a few days ago - try reinstalling the patch.