Krash · Neptune Sleeps

  • Krash
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  • What you're looking for as used on the TC server is the "looknw" arm animation. You might find a commented reference to this in weapons.cs under function Weapon::onInventory -- although if I recall, there was a glitch that could come up on occasion with what had previously been commented. If reusing that in place. you may…
  • When you say after 3-15 seconds it "locks up", do you first see anything in the game, or is the game window just black? If it's always black, it's most likely either a driver issue or applying a resolution that your screen doesn't support. While there can very rarely be other errors, you aren't likely to encounter any with…
  • Screenshot the error? The messages you're describing are a bit ambiguous... or something.
  • Yeah, if you're getting it when connecting to the internet address, the IP the client sees and notifies the server of on joining just doesn't match the address detected by the web service or an address you've attempted to bind the server to.
  • The patch. The fix that was applied to the man in the middle check just enabled $Host::BindAddress as an allowable destination IP on servers with different WAN addresses to bind to. If you use non-standard addresses for your LAN and want to connect yourself using your internal address, you might need to add the format to…
  • This particular error was fixed back then, and I included the update in the installer shortly after. Effectively how the server determines if the connecting address is reasonable is that the client indicates the server it believes it connected to, then checks this against the primary public address the server is reporting.…
  • They're actually 6 year cookies, but there were some session settings in the forum configuration causing the sessions to be handled a bit haphazardly. It's not exactly the greatest forum software in the world (although I've only encountered session issues myself once or twice), and wasn't my first choice to use. I changed…
  • There's nobody from Dynamix working at GG that I can think of, but if it had been archived properly there, they would've been obligated to hand it over to Hi-Rez when they turned around and resold the franchise -- if anyone there had known where it was at the time, which considering they'd long since moved out of the…
  • He's not being a stubborn skeptic ass, he's expressing his (well founded) doubts of the likelihood of such an endeavour coming to pass. Because the game is a well established classic and the franchise is under ownership of a current Steam publisher partner (Hi-Rez), the game wouldn't have to go through Greenlight to be…
  • There is a native linux port of Tribes 2, but it doesn't support TribesNext accounts (we had considered doing something of a workaround TCP connection between a T2 server and Ruby to do the requisite tasks, but never got around to it). It's been a few years, so I don't recall if the executables in that sub-directory are…
  • It's not an issue with the game itself, and your current installation should be fine (assuming you used the full installer from the front page). Without getting too technical, this particular exception happens when the game window is unable to create a 3D rendering context. In most cases this is because you're using video…
  • I haven't checked for myself, but it's very possible (even likely) that whoever wrote the GrenadeProjectile update behaviour did not pass an onCollision call to the script system. Pre-arming collision handling of a GrenadeProjectile is just used for bouncing the projectile off of the hit surface, while post-armed…
  • The projectile onCollision function does specify an ID of the object that was hit by your projectile, so it shouldn't be necessary to do a radius search (unless for some reason you wanted to create particles for multiple objects within a blast radius -- though as you're searching for terrain objects you wouldn't exactly be…
  • Another thing you'll probably want to do is set:$Host::CRCTextures = 0; In your ServerPrefs. Otherwise it may tend to cause a lot of players to lose connection to the server shortly after loading.
  • You will only receive the "Heartbeat confirmed" response if the server is responding to an information request from the master, in which case it will add your server to the master list. When attempting to query the list, there is a very short window in which players may receive a cached version of the list, after which…
  • The "validation required for shape" is not an error, it is a notice to inform you that the CRC check is enabled in the datablock for the specified shape - to verify that the clients connecting to the server are using the same files. You do not need to do anything to change this for your server to operate normally, but if…
  • If you haven't modified anything in the spawn areas but have changed the mission's filename, you can simply find the existing spawngraph file ("mapname.spn") in the terrains directory and rename a copy to match the filename of your new mission file. However, if you have modified these areas, you'll need to generate a new…
  • I wouldn't recommend forwarding any ports for the game unless you're hosting a server (much less DMZing), and in that case only the port you're hosting on, such as UDP 28000 for default server settings. You will only need to forward the port over TCP if you are running a script requiring TCP traffic or the built-in Telnet…
  • The link on the front page forwards to Google Drive to process the file request, so you may need to wait a few seconds for it to initiate the download. If you are consistently unable to download from that link, you can get the RC2a patch directly here.
  • The listing was offline for a few hours the other day due to a minor miscalculation in the PHP configuration as to how often new child processes should be spawned, so that after a certain point that morning they simply stopped and the server was unable to process the traffic. Should not be a problem anymore. Due to the…
  • Driver errors occur regardless of your build date, and it's generally a good idea to keep them reasonably up to date from the card manufacturer's website. The "hardware failed to switch to specified mode" error specifically relates to the OpenGL renderer attempting to switch to a fullscreen resolution and bit depth…
  • I helped someone who had the same problem with F-secure a few weeks back, and I'm fairly sure it does have a whitelist of sorts if it continues to give you trouble. If you go into the settings and look under "Virus and spyware scanning", you should be able to find an "Open excluded items list" link. If you switch to the…
  • This is typically a graphics driver error for which reinstalling would have absolutely no effect. You should ensure you are running the latest drivers from your video card manufacturer's website, and can check the FAQ entry here for a bit more information.
  • Are your video card drivers up to date? If you have an AMD/ATI card, you can download them here. If you have an nVidia card, you can download them here. If you're using an onboard Intel GPU, you can download them here.
  • Inability to connect to the auth server (when not actually offline) is almost always due to an HTTP checking system in anti-virus programs such as AVG and is fixable by disabling the option. Have you checked this FAQ entry?
  • Passwords never leave your computer, and cannot be reset. Your best bet is trying to remember your password, but if you can't, you'll have to make a new account to play.
  • Because of the way the system is designed, a correctly patched clean installation of the game will always attempt to send a heartbeat when a server is run using the "-dedicated" switch or started from ingame in online mode. The StartHeartbeat() function, which is called by every online mode server after completing most of…
    in No heartbeat Comment by Krash July 2011
  • You need to install the TribesNext patch to play online. If you're still seeing that launcher, you haven't installed it yet.
  • If you're seeing the old Sierra update launcher when you click, you need to make sure you've installed the patch. If you haven't done so, you will be unable to play online. If you're getting an offline error message on the first step of account creation, check this FAQ entry for a few possible solutions.
  • In order to play in online mode, you'll need to use the "Tribes 2 Online" shortcut and make an account. This should be in the same place you found the "Solo & Lan" shortcut (generally in your Start menu under "Dynamix"), but if not you can modify your existing shortcut by right-clicking, going to properties, and changing…