Krash · Neptune Sleeps
- person Krash
- alternate_email fhccbeg@gevsupport@tribesnext.com
- perm_contact_calendar Member since
- today Last active (2,835 visits)
Comments
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Yes, that sounds about right. If the server is displaying on the list and the server was able to retrieve its own address, outside users shouldn't have any trouble connecting. The error you described wherein LAN connections cause the client to crash is a known issue that generally occurs when attempting to connect (usually…
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Users within a network cannot join using the server's external address. You can hit your 'Insert' key in the list to manually add the LAN address to your listing, and click in the 'Favorite' column to save it to you list.
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If you are able to start the game, it is unlikely that the problem is a graphics driver problem, though if it is an ATI/AMD card, you should make sure Catalyst AI and Adaptive Anti-Aliasing are disabled in your 3D settings to avoid issues. Try a reinstall without third-party scripts and make sure whatever security software…
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This is typically a graphics driver error. You can check the FAQ entry here for a few solutions.
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The error you're referring to is only received when you launch Tribes2.exe without target parameters. In order to launch in LAN mode, you should be running "Tribes2.exe -nologin", but it should be noted that the singleplayer training missions are also launchable from online mode.
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No, it should be greyed out by default. The drop down is for switching between multiple accounts stored on your computer so you don't have to type in the username. The "Retrieve Account" selection adds the extra input field for downloading accounts from the server.
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If it tells you the account has been taken, then yes, it most likely did get registered when you first attempted - unless you suspect someone would register your name. The account is registered and stored on the server. If you can figure out the account details you can download the keypair and login using it, otherwise you…
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If you check the FAQ, we have an entry on this problem: "The server detected a problem in your request and could not create an account." Generally this means your patch version is out of date - you may have downloaded it from a third party website (not recommended by the way) or found it in our archives. You can remedy…
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This error will occur constantly if the mission the game is attempting to load does not exist. When using the $Host::Map variable to specify a default mission, the game requires the file name of the mission (sans extension), not the display name. For example, to set Flatland Big as the default map, you would use the…
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VL2 files are simply archives that the game reads upon launching. If all you want to do is use a skin in-game, just plop it right into the folder. For player skins, you'll just want to put it in "base/textures/skins/", making sure that the naming format is correct (eg. MySkin.lmale.png), and the game will detect it…
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If there is a more recent driver available, you can try installing that. Otherwise you will have to look back at slightly older versions, or revert to the driver you were using previously.
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It can be changed during gameplay if you are the server host, simply by modifying the %client.voicePitch variable. As has already been said though, you can't do it on the client... But you could change the pitch on your own end by modifying the message handlers to disregard the pitch sent by the server if you really wanted…
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http://xfer1.the-construct.net/tribes2/maps/DynamixFinalPack.vl2 Of note though, there is an identical interior included in the classic map pack which has been renamed to "btf_turretplatform_c.dif" If it's the only clientside object in the map, the host could change it to that in the mission file.
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The corruption most likely occurred during transfer. If you're able to download via the torrent, or just use the torrent to check the file state after downloading, it would check the file integrity for you and replace any broken chunks.
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From what I recall, I told you exactly what the problem was with your server - you had been running in LAN mode - that it would return a status response every three minutes, and if you told me what it said I could tell you if anything was wrong. If you are receiving a "Heartbeat confirmed." response, the server is on the…
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Startup UEs are for the most part invariably caused by either: A. third-party modifications of the game, or B. driver incompatibilities. If you refer to this FAQ entry, it should provide a few solutions to guide you. Depending on the manufacturer and model of the video card, you may need to experiment with compatible…
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If you can describe the issue in more detail here, please do so, and we help sort it out where others can refer back to if they encounter the same problem. If you require more personalized help with a topic covered in the FAQ, feel free to drop into our chat channel ( #tribes on irc.arloria.net ) and there will usually be…
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T2 is compatible with XP out of the box. If you can describe a specific issue you're having, we should be able to help you figure it out.
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In your files, these will be exported to prefs/pyrdb[yourGUID] - but are intended to be read by the game itself, so won't have any names listed. To unmute everyone, just delete the file (and any duplicates of it) while the game is closed, and it will be reset to the default.
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If you are running a LAN server, you must use the -nologin switch in your server command line, or it will be running in online mode and require an account to connect. If you do intend on hosting an online dedicated server, you'll most likely have to add the internal address of the server manually (hit insert on your…
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The only error you will receive from the authentication server if you attempt to register within 7 days of your last account creation is, "The Authentication Server understood your request, but chose not to fulfill it.", which you will receive only on submitting a registration. If you are unable to connect to the…
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function cycleWeaponAxis( %val ) { commandToServer( 'selectWeaponSlot', ( %val < 0 ) ? 1 : 0 ); }
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What this response tells you, specifically, is that you are able to send the outbound TCP connection to the master server to ask to be queried, but your server is not responding to a UDP query for information on the port given. Meaning that even if it were added to the list in this state, it would be utterly useless to you…
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Yeah, this error is generally caused by corruption in the base files. You'll need to replace the vl2s containing the affected textures, or reinstall the game entirely. I believe the vl2s from a clean install were uploaded here if you've deleted the installer and don't want to redownload the whole thing. You'll most likely…
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Have you tried setting an exception for the program (Tribes2.exe) in your firewall settings? And if so, did you dive deeper to see if there's any mention of disabling HTTP filtering in there?
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Just wanted to deny this. We have a new server-enforceable anti-cheat framework slated for release with the core RC4 version of the patch, and have basic protection against HM2's modifications on the clientside as of RC2. ;) But, yeah... DT2 isn't going to happen (as far as I know).
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You should only get that message if your game is unable to contact the webserver for the information needed (account download will also fail, probably the reason you figured your account name was forgotten). Check your firewall/antivirus settings and process affinity to ensure it isn't being blocked.
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What you can do on your own to try to track it down is go through the registration pages until you're at the final page and fill in the fields... after which it will run a name availability check on the name entered. Every time you try a different name, it should check again... so if you have any idea of the name, you'll…
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Sorry, yeah, I haven't been able to get on in a while, been so swamped lately that I haven't even gotten on the game itself for much more than a few minutes all month. I'll see if I can track down everything from the update I started to put together last month and try to get everything else in this weekend. There may be…
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listplayers(); should bring up a list of players with their GUID noted. You can also use echo(%client.guid); if you have their ID. Also, another command line switch that's handy (though it could just as easily be done in a script) if you want to be able to connect to the server console via telnet is: -telnetParams port#…