Krash · Neptune Sleeps
- person Krash
- alternate_email support@trvorfarkg.pibesnext.cbzom
- perm_contact_calendar Member since
- today Last active (3,072 visits)
Comments
-
Have you tried setting an exception for the program (Tribes2.exe) in your firewall settings? And if so, did you dive deeper to see if there's any mention of disabling HTTP filtering in there?
-
Just wanted to deny this. We have a new server-enforceable anti-cheat framework slated for release with the core RC4 version of the patch, and have basic protection against HM2's modifications on the clientside as of RC2. ;) But, yeah... DT2 isn't going to happen (as far as I know).
-
You should only get that message if your game is unable to contact the webserver for the information needed (account download will also fail, probably the reason you figured your account name was forgotten). Check your firewall/antivirus settings and process affinity to ensure it isn't being blocked.
-
What you can do on your own to try to track it down is go through the registration pages until you're at the final page and fill in the fields... after which it will run a name availability check on the name entered. Every time you try a different name, it should check again... so if you have any idea of the name, you'll…
-
Sorry, yeah, I haven't been able to get on in a while, been so swamped lately that I haven't even gotten on the game itself for much more than a few minutes all month. I'll see if I can track down everything from the update I started to put together last month and try to get everything else in this weekend. There may be…
-
listplayers(); should bring up a list of players with their GUID noted. You can also use echo(%client.guid); if you have their ID. Also, another command line switch that's handy (though it could just as easily be done in a script) if you want to be able to connect to the server console via telnet is: -telnetParams port#…
-
You can bind the server to a specific address by setting $Host::BindAddress in prefs/serverprefs.cs if you want them to use seperate IP addresses. If you want them to use the same (default) address, you'll just need to set them to run on different ports ($Host::Port in the same file). If you run the servers with ispawn and…
-
In order to use Photoshop effectively to view the skins and alpha channels as they were meant to be edited, you'll need the old png plugin. The default plugin uses the channel for transparency, resulting in the lighter image you see there.
-
The variable that stops you from using keys during recording playback is $globalActionMapOnly Make sure this is set to false, and you won't have a problem using the console. If you want to add a key to switch it on and off, you can use something like: GlobalActionMap.bindCmd(keyboard, "ctrl minus", "",…
-
Actually, being unable to ping a server or connect to IRC is directly related to your firewall setup. Tribes2.exe must be able to communicate over TCP in order to use chat, in addition to retrieving the server list. Tribes2.exe must also be able to communicate over UDP in order to query, connect to, and play on servers.
-
The SierraUp replacement we've included simply passes through to Tribes2.exe, as this allows people to continue using the original shortcuts. The auto-update system is not currently implemented in the release, but when it is, it will be run through the ruby interpreter ingame.
-
That bug did slip by (just a missing trigger to disable the NEXT button), but as far as bugs go it is pretty fleeting. If the person reads the text - if that ever happens - they should see that it didn't retrieve the server address and as such wouldn't have much chance of registering... the rc1d build would simply say that…
-
We usually recommend you download and run the full version 25034 installer located in our files section... However, installing from the original release CD, you will need to run the 21570/24834 to 25034 prior to running our patch. If you don't, it will simply corrupt the executable and you'll need to remove it.
-
We apologize for the obvious inconvenience caused by the downtime, but we were moving the site to a new server and encountered a chance error with the PHP build. Naturally it had to be recompiled, and any PHP portion of the site was down during this time. The auth locator and everything else was fine. Normally in cases…
-
You should only timeout from a server if it closes or your connection... times out. Check to make sure there's nothing on your network causing an inordinate amount of traffic, and that your connection isn't resetting mid-game.
-
Prefs can be reset if the server unexpectedly closes when exporting, when a syntax error is encountered in the file, or for a variety of other reasons. It's usually best to keep a backup just in case.
-
I gather there may be trouble writing the client prefs under wine, so you might want to try modifying them manually or see if the working directory is correct. Also open your console (~) after making a selection to see if it reports any errors. A default derm selection pref might look something like this:$pref::Player0 =…
-
You will need to add the executable to your firewall's exceptions as discussed earlier (tribes2.exe.local and tribes2.exe.bak are not used by the game). Sseeing as you couldn't be running the game if tribes2.exe didn't exist, you must be missing it somewhere. Right click the shortcut you use to start the game and click…
-
I'm sure we could consider it for RC2... Do you know specifically what was changed or will we have to open it up and have a look? :p
-
The setting you're looking for is "environment mapping" under textures, but disabling this will remove reflections on all objects, water, etc. If you don't care about shiny things though, that should sort it out.
-
Oh, just a note as it hasn't been mentioned yet: if your mod or customization site needs hosting, we can provide you something on hosted.tribesnext.com If you're interested, just contact Krash on IRC, email support@tribesnext.com with "hosting" in the subject line, or drop me a private message here.
-
I can't imagine why that would cause everything else to be redrawn, but you can just redefine SensorHud::update somewhere that loads later (something like scripts/autoexec/zsfds.cs would suffice if you don't care). Just putting in a line like this should stop it fine:function SensorHud::update(%this) {} Or you could go…
-
Me, I'm usually just sporting a construction tool. :p I am a pretty good at long-shot mortars though, and am pretty fond of immolating people with plasma rifles.
-
I run on a 4870 myself (though not an X2, and on XP), which runs the game flawlessly. The only time its had any issue with the game was with adaptive AA enabled, and even then it was just a few artifacts in the GUI. Other than what's already been mentioned though, I can't think of anything at the moment that might cause…
-
Did you turn off $Host::CRCtextures in the serverprefs as mentioned previously?
-
Well, there's no saying for certain when it could be added in, but once the groundwork is laid it should go along quick enough. While we won't be adding maps to the core patch download, we wouldn't be opposed to featuring files such as map-packs on the downloads page. We had planned to have more extensive web features up…
-
Yes, as Eolk mentioned, the CRCTextures option is your most likely culprit and most common cause of disconnections of this sort... I suppose the next down would be adding new datablocks while the game is in progress. :p The AI errors shouldn't be a problem.