Krash · Neptune Sleeps

  • Krash
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  • No, TribesNext was not affected by this incident in any way; it's on this list because the author included any domain using Cloudflare's nameservers. While we did briefly use their CDN service on the site to mitigate the heavy load at release, it hasn't been active for several years.
  • This error only occurs when your game executable has for some reason been corrupted; try again with a clean install using the online distributed version and it should be fine. If you had previously installed from an original 2001 release CD and attempted to apply the patch without updating the game to version 25034, it's…
  • Yep, you only need to run that update if you installed from the original 2001 CD release. Version 25034 was the final re-release update, which is pre-included on the post-2002 bestseller discs, as well as in the free tribes2gsi.exe installer we distribute and recommend.
  • If you're referring to the tutorial missions, I made sure to include the tab to play them in the "online" mode since they were rarely seen otherwise. There are only a handful, but they should work fine, and they've always been the full extent of the built-in single-player element, since it's a multiplayer game to the core.…
  • An exception that occurs after displaying an error about your IP address is generally caused by an inability to determine your address with the listing server (or a configuration on the individual game server, depending on the specific message). Generally this is caused by either software blocking your connection, or part…
  • Any server added to the list has successfully responded to an information query identical to those made by players, using either the IP address automatically detected by the master server (reflected in the "Address" header in the response), or that which is explicitly bound by specifying $Host::BindAddress in your server…
  • Just a bit of clarification there, the franchise has never been in the hands of Activision/Blizzard, though it was for the bulk of its life the property of Vivendi, which later became the principle owner of that company. I believe the history went something closer to this:* Dynamix was purchased by Sierra in 1990, which at…
  • If you still have the old installation directory available, or have an installation on another machine, you can copy the old "public.store" and "private.store" files into your new "GameData" directory. Otherwise, you'll need to either borrow existing downloaded credentials from someone with a spare account, or wait for the…
  • It's unlikely you'd find anything automated to do this, but given the game uses DirectInput, I wouldn't imagine the scale differs all that much from other games that don't enforce useless things like smoothing...
  • If you're using the text input field for the username, you're attempting to download credentials from the account server. This would be the only case where you'd see an error regarding the username, and the success of such an attempt would require the account server to be fully operational. Locally stored accounts are…
  • Notice of server downtime: 2016-07-11 to ??? If the account server is offline, you won't be able to download account details to a new computer or create new accounts. You can always login with local accounts (i.e. those you'e logged in with in the past), of course, so if you do have an existing installation where your…
  • The data shown here is directly from our master server, and the number in brackets is the number of bots, so you actually subtract that from the total to get the number of human players online. You can usually find a some people to play with on the Snap Crackle Pub server.
  • If you are installing from the ISO file they've put on the tribesuniverse page, that is an image of the re-release CD, which is already updated to the latest official version of the game, so doesn't require the 25034 update. All you need to do is install the TribesNext patch to restore online functionality. What we…
  • Yep, if you are building something that needs to be used very rapidly, and have the luxury of having a clientside script, a cached solution is sent by RPC messages is probably going to be the fastest for you to set up... If it is only 40 or so messages sent to the client in the mission load process, particularly if they're…
  • This is most likely a display initialization issue, which is most often caused by a problem with the drivers or configuration. You should go through the notes we have here to attempt to resolve it: http://www.tribesnext.com/forum/index.php?topic=1337.0 Drivers bundled with Windows update have in the past neglected to…
  • Yes, it is possible to build all the points on one graph and selectively restrict them to specific gametypes. I've done it in the past with custom sphere selection code, but it should work the same using the default system. Remember that when you build the graph, if you've put a lot of random junk in the map and it gives…
  • What you're looking for as used on the TC server is the "looknw" arm animation. You might find a commented reference to this in weapons.cs under function Weapon::onInventory -- although if I recall, there was a glitch that could come up on occasion with what had previously been commented. If reusing that in place. you may…
  • When you say after 3-15 seconds it "locks up", do you first see anything in the game, or is the game window just black? If it's always black, it's most likely either a driver issue or applying a resolution that your screen doesn't support. While there can very rarely be other errors, you aren't likely to encounter any with…
  • Screenshot the error? The messages you're describing are a bit ambiguous... or something.
  • Yeah, if you're getting it when connecting to the internet address, the IP the client sees and notifies the server of on joining just doesn't match the address detected by the web service or an address you've attempted to bind the server to.
  • The patch. The fix that was applied to the man in the middle check just enabled $Host::BindAddress as an allowable destination IP on servers with different WAN addresses to bind to. If you use non-standard addresses for your LAN and want to connect yourself using your internal address, you might need to add the format to…
  • This particular error was fixed back then, and I included the update in the installer shortly after. Effectively how the server determines if the connecting address is reasonable is that the client indicates the server it believes it connected to, then checks this against the primary public address the server is reporting.…
  • They're actually 6 year cookies, but there were some session settings in the forum configuration causing the sessions to be handled a bit haphazardly. It's not exactly the greatest forum software in the world (although I've only encountered session issues myself once or twice), and wasn't my first choice to use. I changed…
  • There's nobody from Dynamix working at GG that I can think of, but if it had been archived properly there, they would've been obligated to hand it over to Hi-Rez when they turned around and resold the franchise -- if anyone there had known where it was at the time, which considering they'd long since moved out of the…
  • He's not being a stubborn skeptic ass, he's expressing his (well founded) doubts of the likelihood of such an endeavour coming to pass. Because the game is a well established classic and the franchise is under ownership of a current Steam publisher partner (Hi-Rez), the game wouldn't have to go through Greenlight to be…
  • There is a native linux port of Tribes 2, but it doesn't support TribesNext accounts (we had considered doing something of a workaround TCP connection between a T2 server and Ruby to do the requisite tasks, but never got around to it). It's been a few years, so I don't recall if the executables in that sub-directory are…
  • It's not an issue with the game itself, and your current installation should be fine (assuming you used the full installer from the front page). Without getting too technical, this particular exception happens when the game window is unable to create a 3D rendering context. In most cases this is because you're using video…
  • I haven't checked for myself, but it's very possible (even likely) that whoever wrote the GrenadeProjectile update behaviour did not pass an onCollision call to the script system. Pre-arming collision handling of a GrenadeProjectile is just used for bouncing the projectile off of the hit surface, while post-armed…
  • The projectile onCollision function does specify an ID of the object that was hit by your projectile, so it shouldn't be necessary to do a radius search (unless for some reason you wanted to create particles for multiple objects within a blast radius -- though as you're searching for terrain objects you wouldn't exactly be…
  • Another thing you'll probably want to do is set:$Host::CRCTextures = 0; In your ServerPrefs. Otherwise it may tend to cause a lot of players to lose connection to the server shortly after loading.