Slayer1

  • Slayer1
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  • I'm banking that forcing textures to be preloaded will fix this. It really sounds like texture loading delay, or some basic overall configuration issue, like having the hard disk and video card sharing resources. Windows does this seemingly randomly, as I had 2 identical hardware machines, one of which was exhibiting a…
  • It isn't an ATI issue. I would look for other things that have changed. Pentioum 4 Hyperthreading is bad. I would leave it off at all times. The US Army Recruiting command had major issues with bluescreens and performance/compatibility under XP SP 2. The implementation of hyper threading on the Pentium 4 was found to be…
  • I'd use 4 bit encryption! it's not like the account is worth gold.....yet.....
  • Ok. Use account bans for problem individuals. I assume the goal is to have the auth server act as a global ban mechanism for truly disruptive people. Assuming that the problem individuals are creating new accts to cause trouble, you could use a locally stored hash/key/whatever, that identifies the INSTALLATION, not the…
  • Just noticed the 1920X1080 monitor. If you are running 1080P on that old video card, it's not an ATI issue, it's just time to upgrade. I run forced 8X anisotropy, with 12X AA at max resolution, everything turned up on my rig: Radeon 4850 Gigabyte 1GB OC edition AMDX2 5200+ OC'ed to 2.85 GHz 8 GB Crucial Ballistix Asus M3N…
  • X800XL may well be at it's limit when attempting to smoothly render high detail terrain, with antialiasing on. Also, I am not 100% certain that the game isn't forcing CPU drawn shadows. The P4 3 Ghz was not far away from when this game came out, and has a crippled floating point performance. If the hardware is sufficient,…
  • My reply was as informative as it was cutting, Thyth. deleting posts about what a bad idea it is to limit logins per ip/week is not going to make the problem go away. Do me a favor, and delete my account before I help any more of "your" users out.
  • Oh, and you can do public "looking glass" traces to see how the trace looks from a major carrier's router also. Google up "looking glass" Use Sprint, Digex, QWEST, AT&T UUNET/ALTNETor Level 3 looking glass peering point routers. If you are interested, Wiki up Looking glass traceroutes or looking glass routers, etc
  • "Lost" packets in a trace is usually just routers that do not respond to ICMP requests. Also, most competent router designs drop ICMP (ping/trace, etc) when traffic levels are high. This is by design. If you are reaching the server, or getting real close(xxx.xxx.xxx matches) then chances are that you can -reach it-. for…
  • if peerguardian is blocking it, chances are it is hosted by either a torrent-un friendly ISP/carrier, or is on a gov't /**AA network, or Known BSA network, usually.
  • Your integrated graphics is using (slow) system memory that is remapped to it. This is so massively slower for gaming applications, that any 3d app is absolutely NOT recommended on an integrated solution. All the processor and RAM in the world will not offset the graphics, if your graphics controller has to load and unload…
  • Do you think maybe he's seeing some hidden I/O contention, Blak? Only thing I can think of is things like DotNet framework 3, which occasionally ends up trashing I/O for no apparent reason, or maybe Diskeeper or similar disk analysis programs that tend to see low -CPU - utilization as an idle server, and time to play…
  • to be fair: The auth server isn't usually unreachable for very long at all, unless you have reachability issues. You could run a traceroute, and a few other tricks, as well as looking glass traces to verify whether you are alone in not reaching it, but that is woefully outside what most people ever know for troubleshooting.
  • Thyth: Expecting gamers to "open a telnet program...." is VERY inconsiderate. You DO realize that, unless you add telnet as a windows option, it isn't even -installed- in Vista right? I look at your signature and boggle at how big your ego is compared to your wisdom..... Edit: because I kant spel.... Edit2: To remove the…
  • At the time of the game's inception, "surround" was largely a derived effect. Creative's "3d" EAX was actually a method of using cues within steroe sound(doppler effect etc, look up EAX technology, I did back in 2000), and extrapolating positional and distance cues for reconstructing a pseudo- 4 channel effect. Please note…
  • Have you set server refresh rate to max, and packet size as well? This doesn't strike me as a system issue, but you could try using SMP seesaw pro to -isolate-the tribes2 executable to the 4th core, then add any other T2 related processes to that same CPU. CPU usage is totally a non issue for any dedicated T2 server, if…
  • Short: Don't bother with anything past 2/2.1. Too many inaccuracies in reproduction. Long: Surround could be fabricated, using spatial cues (this is how EAX positional audio worked, iirc), and other methods. Unfortunately, I cannot speak highly of sounds generated as post - game effects. Typically, a good set of stereo…
  • Blak, Did you even say anything useful? Just curious, as I was quite clear in my post. Let's use your over simplified representation: 20x240 (low tick rate, low data) that is: 4800 bytes per second, discounting any overhead, as it will not be relevant to this discussion. That's per active player , so multiply that by the…
  • Processor driver is unneeded in Vista (any version)
  • You can host this dedicated server on any machine with even reasonable hardware, and expect flawless use for up to 32 players, unless using a lot of bots. As far as reaching a LAN server that is dedicated, try direct connecting to your IP address your ISP gives you. Your router should be able to display this information.…
  • Only if it is VERY secured, and using a firewall that closes ALL ports except the game ports. Seems like a bad scenario.
  • CPU affinity is not the end all be all solution. It can fix SOME timing and unhandled exception issues that result in choppy play or crashing. It can not fix reachability issues.
  • Last time this happened to me, I was either clicking a button that undid my prior changes, or I failed to click a button that applied and saved them. As silly as it sounds, examine the screens, and read everything 3 times. Often, what looks like every other potato you've seen is actually a bratwurst.
  • If you are starting a dedicated online server, you may not be able to see it at all, unless you forward port 28000 (or the server's port if you made it non-default) to the server machine's (internal, LAN) address. This is done on Linksys home routers in the applications/gamig tab. www.portforward.com has useful info for…
  • I logged my account on a friends machine by using the T2 login interface options to import the keydata for my acct to his machine. I don't remember the exact process, but it was pretty straightforward.
  • I'm with Blak here. try right clicking on your shortcuts. >properties >compatibility >check the box next to 'run as administrator If you are running as the sole user in a standard WinXP build (you'd know if otherwise, most likely), then you ARE already ruhnning as administrator. Another way to ensure that you have full…
  • Those diagnostic steps can help deduce the type of issue, and possibly what component (firewall/router/AV) to modify. On the antivirus, it is unlikely to be a web scanner portion, but rather network protection modules (avast has one, as does Norton Internet Security, and others), or network security components, like…
  • Perhaps they've quietly removed the actual 7 day limitation? I'll test to find out.
  • Make sure that you have no/minimal other things at work on your ethernet connection. No torrent programs, or anything else that may chug away at bandwidth while you are bursting data for a map change from the server. It is also sadly possible that your ethernet and hard disk are sharing resources, and contention for those…
  • setting affinity is useful, if you have issues with dual core processors and T2. since I have a dual core processor, and we've also tested a quad core processor, I am guessing that from the results, limiting to one proc is not a solution to anything. IF you are going to do this anyway, I strongly recommend choosing…