Roboto

  • Roboto
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  • This thread is a goldmine! I'm glad you are still updating it years later. Also, as someone who is currently playing T2 on Linux, I would recommend that as an alternative to W11. It works very well. Anyway, I hope you don't mind me including this thread in my next Tribes 2 Content Pack version, as it contains a lot of good…
  • Thanks. If the game is specifically locked at 60 fps when running the mod, you may need to disable vertical sync from the in-game options, while you're in ClassicBots. Settings that you applied in one mod do not necessarily apply to another. Though Vsync being enabled shouldn't lock the game to 60 FPS, from what I'm aware.…
  • So it's working fine now? That's great. I updated the mod to version 1.2 containing the fix in the first post. Thank you for your report! I can suggest trying those custom training missions on a cleaner install, to see if you're still experiencing those issues. Also, delete them all, then try them one by one (just 1 in…
  • Happy you like it! About the flag issue, the scripts for the bots in this pack are from like 2005, so they're old and there are many issues that are present here that got resolved in the ClassicBots mod. So, unfortunately, if it's a script-related issue, it's going to likely remain there, as I'm going to put any extra…
  • I'm very glad you're having fun with the bots, so thanks for the message! I also want to thank Lagg-Alot & MetaDrax as well, and of course, many thanks to everyone who is hosting the bot servers. I'm a bit busy recently, so that's why there's no update right now, but I will eventually release a new version with new maps,…
  • No problem! Let me know if you encounter any other issues.
  • I assume you already did what I am about to say (regarding the BindAddress config), but if it's a mod, make sure you're altering the ServerPrefs.cs from the mod folder you're trying to run. GameData\base\prefs\ServerPrefs.cs for normal Tribes 2 and GameData\Mod name here\prefs\ServerPrefs.cs if it's a mod. Different…
  • I am not very knowledgeable about this, so, until someone with more expertise on this issue can jump in to help you... ... maybe a firewall is blocking the Tribes 2 .exe? Also, I would double check that the port is forwarded properly. If everything works correctly, you should see in the server console, after everything was…
  • It doesn't require anything but a fresh install of Tribes 2, I just tested it myself, again. But, apparently since I just took this mod from my T2ContentPack collection, I forgot to include (in this .zip file) some things that were already included in T2ContentPack. That's why I didn't notice it was missing something here.…
  • Version 1.1 is released and all the links have been updated. Changelog for v1.1 (13 February 2023) -When the 'Enable Bots' button is ticked, all the unsupported bot maps will now be completely hidden instead of visible but greyed out -Disabled some maps from being played with bots because they did not have proper bot…
  • I updated the first post with the latest version. It has a very small update, but rest assured, I am also working on a big one. Changelog for v1.3.699, 10 February, 2023: -Modified some objective weights, bots will deploy stuff a bit less and instead move around more -Some tiny bug fixes
  • Yes, version 1.3.69 does work with the playt2 version. And I am working on a newer version of ClassicBots right now. In case you find the bots too tough, because you never played a tribes style game before, you can also adjust the bot difficulty from "GameData\ClassicBots\prefs\serverPrefs.cs" Specifically the line:…
  • Hey, thanks! Yes, there is. Go to "GameData\ClassicBots\scripts\ai.cs" and just change the $RandomBotGenName variables. Or you can keep adding more names to the existing ones. Just remember to make the $RandomBotGenNameCount at the end 1 number higher than the index of the last name in the list. You can also change/add…
  • The game will be harder to play with 200 ping but it's still worth it. There have been many people playing with 150 - 250 ping, including me.
  • So if I understand correctly, what you're saying is that if you take control of a camera it (sometimes) breaks the command circuit by hiding enemies/equipment on the CC that should actually be shown and are in that camera's radius. Are you running any scripts or mods that could interfere with these bots or a simple vanilla…
  • If you can make this work eventually, it should bring quite a decent amount of new players in as well. While I dislike playing games in a browser myself, I can see a lot more people giving T2 a try just because it's so easy to play. I've seen another old game rebuilt so that it's playable in a browser and it had a lot of…
  • I remember news of that game, probably about when it was announced, but I never played any build. I have to try it as well. Thanks for the link.
  • As you can see, apparently most people talk on Discord instead.
  • Vista, well... it's true what they say about first impressions. You can make changes but first impressions last forever. And Bear, I do find it amusing, but in a good way. I think you cannot accomplish anything great without dedicating yourself to it, even if it's a hobby.
  • Good ones, haha. Poor old Vista.
  • Thanks for the new link. I extracted it and it just works (on W7 64 bit). I remember actually giving Legends a try many years ago, but I couldn't find anyone to play with, so I eventually just forgot about it and kept playing T2. Initially, in this thread, I was just interested in the T2 map pack version to see how well it…
  • Nice, you managed to get a .zip together with everything in it! I'll download it and give it a try. In a way, it's like exploring a forgotten/alien world. Oh, and I would have to agree with liqmatrix. Mega is a much better alternative.
  • You were right that the lightning looks better in Legends. Those pics are indeed beautiful, pleasant to the eyes! What you're saying about posting a link to the latest Legends version with the maps sounds great as well, especially after so many years.
  • Nice, thanks for posting a link then! I forgot it was you who asked for it. And yes, it is a good idea to preserve everything you like. You never know when it's gone.
  • lpbbear, yeah, it's understandable that they're not perfect since they're conversions. Even some objects like turrets, inventories, kits, should be raised/lowered a bit so they make better contact with bases. But it still turned out pretty nicely considering the conversions! A shame that Legends never got popular. And from…
  • I tried them all. Unfortunately, not all the maps are suitable for bots since the terrain size is not set to 8. Except Firestorm and Stonehenge, which could work with bots. I suppose I could modify the terrain size myself, but then it would require moving everything and the map would probably be different. What I love…
  • Haven't been able to test it yet but I'll tell you for sure tomorrow or the day after. I'll test each map.
  • A new serverside map in 2021? Hell yeah. Nice job. It looks very nice. Hope people will be hosting it. If I get to bot supporting it I will have to modify the flag stand a bit maybe.
  • Thanks! Editing works now. Though I still have some issues in that thread with the internal server error. There was a draft saved with the first word misspelled. I tried correcting the draft and then posting it but I got the IS error message. So I just posted it with the spelling mistake and it worked. But now it won't let…
  • NoSounds great, keep playing and learning then! And yeah, the size of the maps, the speed, people flying around, vehicles, deployables, and all of that, is awesome. You're gonna really enjoy spending a lot of time in vehicles, ramming people, gunning, bombing, and supporting gunners/pilots.